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Discoveries from the playtest of the ZEITGEIST setting book intro adventure
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<blockquote data-quote="RangerWickett" data-source="post: 8106756" data-attributes="member: 63"><p>Week four was a lot of talking and investigating. And a gnoll from Ber affirming that 'monster' is a racial slur.</p><p></p><p>The PCs found a secret door. They found the hidden keyhole that would open it. So naturally the deva solipsistic nihilist just decided to ignore reality and walk through the door and open it from the other side. That is going to annoy some GMs in some future games, I'm sure.</p><p></p><p>The Occult Blade rogue snuck into a guest's room and found what appears to be the murder weapon, but had already convinced herself another guest was the killer. She finally got to use her special ability to 'swipe' thoughts with Sleight of Hand, but much to her dismay her prime suspect was busy thinking, "Whoever <em>really</em> killed her must not have known about the rocket science secrets she was selling."</p><p></p><p>Yes, Drakr has a space agency.</p><p></p><p>We're thick in the "too many threads, and they feel like they won't ever make sense" stage of the adventure. The same thing happened to a lot of groups in <em>The Dying Skyseer</em> right before parties piece things together. They <em>literally</em> put their hand on the door knob leading to the secret laboratory, but that'll be two weeks from now. (Next week I'm on vacation.)</p><p></p><p>By the way, one of my players had a dad who was a crime scene investigator. He asked about blood spatter, and coagulation, and defensive wounds, and the angle of the killing blow (to try to figure out if the killer was left-handed). He's convinced no one they know about committed the murder, because nobody had any blood on them. In his defense, though, real-life murderers can't cast <em>prestidigitation</em>.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8106756, member: 63"] Week four was a lot of talking and investigating. And a gnoll from Ber affirming that 'monster' is a racial slur. The PCs found a secret door. They found the hidden keyhole that would open it. So naturally the deva solipsistic nihilist just decided to ignore reality and walk through the door and open it from the other side. That is going to annoy some GMs in some future games, I'm sure. The Occult Blade rogue snuck into a guest's room and found what appears to be the murder weapon, but had already convinced herself another guest was the killer. She finally got to use her special ability to 'swipe' thoughts with Sleight of Hand, but much to her dismay her prime suspect was busy thinking, "Whoever [I]really[/I] killed her must not have known about the rocket science secrets she was selling." Yes, Drakr has a space agency. We're thick in the "too many threads, and they feel like they won't ever make sense" stage of the adventure. The same thing happened to a lot of groups in [I]The Dying Skyseer[/I] right before parties piece things together. They [I]literally[/I] put their hand on the door knob leading to the secret laboratory, but that'll be two weeks from now. (Next week I'm on vacation.) By the way, one of my players had a dad who was a crime scene investigator. He asked about blood spatter, and coagulation, and defensive wounds, and the angle of the killing blow (to try to figure out if the killer was left-handed). He's convinced no one they know about committed the murder, because nobody had any blood on them. In his defense, though, real-life murderers can't cast [I]prestidigitation[/I]. [/QUOTE]
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