Tequila Sunrise
Adventurer
XP: As I did in 3e, I assign XP based on when I want my PCs to level up, so I don't have strong feelings about monster XP one way or the other. It is a bit silly that PCs are still rewarded primarily for killing the biggest baddest foes they can find, but that's D&D for ya.
Elites: Love 'em! Easy to design, easy to use. Just double HP, double damage, add an AP and a save bonus, and they're ready to rumble.
Minions: Haven't seen them in high level play yet, but I like them so far. A simple fix for the auto-damage minion slaughters at high levels: make them immune to auto-damage, just as they are immune to miss damage.
Solos: I'm considering converting all solos in my game to elites. Creating solos can be very sketchy 'cause you can't just quintuple their damage output due to the risk of annihilating PCs one at a time. As already mentioned, solos also aren't as fun as elites. I ran a couple of 30th level playtests with Big Red...man, they were such long slugfests that I couldn't even finish them.
TS
Elites: Love 'em! Easy to design, easy to use. Just double HP, double damage, add an AP and a save bonus, and they're ready to rumble.
Minions: Haven't seen them in high level play yet, but I like them so far. A simple fix for the auto-damage minion slaughters at high levels: make them immune to auto-damage, just as they are immune to miss damage.
Solos: I'm considering converting all solos in my game to elites. Creating solos can be very sketchy 'cause you can't just quintuple their damage output due to the risk of annihilating PCs one at a time. As already mentioned, solos also aren't as fun as elites. I ran a couple of 30th level playtests with Big Red...man, they were such long slugfests that I couldn't even finish them.
TS