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Discussing Mr Rhexx Homebrew Armor
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8773529" data-attributes="member: 6871653"><p>This is exactly how Fantasy Age from Green Ronin works, but you have to be careful with damage reduction in D&D. In FAGE, the damage die are higher, so there's always a chance to deal some damage on a hit. </p><p></p><p>In D&D you quickly fall into the weird in-between where some enemies cant damage some characters at low level or damage reduction is barely useful at higher level. </p><p></p><p>There's also the problem that now every class will need to pump Dex to have somewhat of a chance to dodge an attack, no avoiding it by dumping it and wearing heavier armor. </p><p></p><p>Imagine some poor MAD class having yet another ability to augment, having to choose between their spell DC, their to-hit or not being squashed. </p><p></p><p>[USER=28487]@UngainlyTitan[/USER] as the right of it: it can work quite well, but it requires a reworking of damage and hp and ability score generation.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8773529, member: 6871653"] This is exactly how Fantasy Age from Green Ronin works, but you have to be careful with damage reduction in D&D. In FAGE, the damage die are higher, so there's always a chance to deal some damage on a hit. In D&D you quickly fall into the weird in-between where some enemies cant damage some characters at low level or damage reduction is barely useful at higher level. There's also the problem that now every class will need to pump Dex to have somewhat of a chance to dodge an attack, no avoiding it by dumping it and wearing heavier armor. Imagine some poor MAD class having yet another ability to augment, having to choose between their spell DC, their to-hit or not being squashed. [USER=28487]@UngainlyTitan[/USER] as the right of it: it can work quite well, but it requires a reworking of damage and hp and ability score generation. [/QUOTE]
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Discussing Mr Rhexx Homebrew Armor
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