MNblockhead
A Title Much Cooler Than Anything on the Old Site
Generally, in my main campaigns, I don't run into this problem. First, I've been playing with my current group since the release of 5e. The group works well together any personality or play-style conflicts have long worked themselves out. Second, we are all of the age and experience where our playstyle is a bit more old school. It is less improv acting and more group exploration and tactical combat. Especially so with our current campaign using Rappan Athuk, a megadungeon with an old-school vibe.
For us, "spotlight" is more about whether certain characters are designed in a way that they have as much interesting things to do during the game. Not in the sense of others being their audience but more in the sense that play starts to feel samey to them. For example, in my first campaign, one player was playing a fighter with sharpshooter feat and being a ranged fighter with a bow was so tactically superior that it was about all he really did.
In my current campaign, the rogue seems to have less interesting things to do in combat but when he does get that one good hit in it can be an amazing amount of damage. Also, in dungeon of traps and locks, and a dire necessity for stealth, he has plenty of interesting ways to contribute.
In short, I find if you have a good group of people with shared expectations, spotlight-issues are more of a mechanical challenge.
For us, "spotlight" is more about whether certain characters are designed in a way that they have as much interesting things to do during the game. Not in the sense of others being their audience but more in the sense that play starts to feel samey to them. For example, in my first campaign, one player was playing a fighter with sharpshooter feat and being a ranged fighter with a bow was so tactically superior that it was about all he really did.
In my current campaign, the rogue seems to have less interesting things to do in combat but when he does get that one good hit in it can be an amazing amount of damage. Also, in dungeon of traps and locks, and a dire necessity for stealth, he has plenty of interesting ways to contribute.
In short, I find if you have a good group of people with shared expectations, spotlight-issues are more of a mechanical challenge.