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Living 4th Edition
Discussion: Multiple PCs and level curve
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<blockquote data-quote="Mezegis" data-source="post: 5097461" data-attributes="member: 87105"><p>One problem with picking a singular option for trying to push people towards character retirement is that everyone is motivated by something different. For some people, it's all about XP, others might want treasure and gold, and still more people might only care about the story being told.</p><p> </p><p>I think the 2nd option is generally better than awarding a level 1 new gear. What if someone retires a lvl 8 with an N+4 item level weapon. Suddenly the level 1 is weilding something N+12? That +3 weapon of nuttiness quickly tilts any balance of power quite severely.</p><p> </p><p>I understand Velmont's wariness of it, but it really is quite similar to DM credits. An option could be to have the PC retired produce PC credits, which could be used along a similar lines as DM ones, based on level of what is retired, time played, etc... There would actually be diminishing returnes on pumping XP into one character as eventually you will run out of other PC's to party with. What's the point on being lvl 9 when everyone else is 5 or lower.</p></blockquote><p></p>
[QUOTE="Mezegis, post: 5097461, member: 87105"] One problem with picking a singular option for trying to push people towards character retirement is that everyone is motivated by something different. For some people, it's all about XP, others might want treasure and gold, and still more people might only care about the story being told. I think the 2nd option is generally better than awarding a level 1 new gear. What if someone retires a lvl 8 with an N+4 item level weapon. Suddenly the level 1 is weilding something N+12? That +3 weapon of nuttiness quickly tilts any balance of power quite severely. I understand Velmont's wariness of it, but it really is quite similar to DM credits. An option could be to have the PC retired produce PC credits, which could be used along a similar lines as DM ones, based on level of what is retired, time played, etc... There would actually be diminishing returnes on pumping XP into one character as eventually you will run out of other PC's to party with. What's the point on being lvl 9 when everyone else is 5 or lower. [/QUOTE]
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Discussion: Multiple PCs and level curve
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