ScorpiusRisk
First Post
I wanted to respond to covaithe's ideas of rewarding characters created from retired XP. However, as he said, it was off topic for the thread.
Idea 1: Heirloom Item. I love the idea behind this, and I hate the mechanics. Some items not only grant a daily power but provide a boost worth a feat easily. I think that this could easily be abused. It also brings images to mind of angry mobs shouting about wealth per level.
Idea 2: I like this allot better. The sacrifice is clear and the gain not more unbalancing than DM credits.
covaithe said:People are reluctant to retire a level N character and create one at level N-M, because those M levels represent a substantial investment of time. Any set of rules that would incentivize players to give up that time investment, would have to reward them with something of comparable value.
Idea 1: Heirloom items. In Torchlight, if you retire a mid-to-high level character to create a new one, the new character gets effectively a free skill rank, plus one of the magic items from the old character. What if we did it so that if you create a new character by retiring a higher level one, you get one "heirloom" item that's the same level as the old character's highest level item, plus maybe an extra background or trained skill or something. Possibly even an extra feat. The heirloom item would not be considered part of your character's wealth, so you'd be significantly richer than other characters of your level, up until you got to around the same level as where you retired from.
Pros: Gives the new character a significant boost, without breaking the game (IMO).
Cons: Might not be enough of a boost to compensate players for the loss of level. Not repeatable; retiring a second time doesn't give you any real benefit, so it just postpones the problem again.
Idea 2: When you retire a character to create a new PC at level 1, you can transfer the xp you lost to one of your other characters. I could retire Ikni (3rd, 2250 xp) to bump Quagmire from 4th (3750) to 5th (5500+500 left over).
Pros: Strong incentive to retire and start over at level 1; people would probably actually do it if this were possible. Would really go a long ways towards encouraging a wide spread of levels. Repeatable; people could take advantage of this idea over and over again without "wasting" xp.
Cons: Some people could get a big (one-time) boost in xp. Encourages throwaway characters built just to feed xp to someone else. More character turnover ==> more character reviews to do.
The second idea frightens me more than a little, but I think it will take something like that to get people to start over at level 1 alongside new players.
Anyway, enough of that. This is horribly off-topic.
Idea 1: Heirloom Item. I love the idea behind this, and I hate the mechanics. Some items not only grant a daily power but provide a boost worth a feat easily. I think that this could easily be abused. It also brings images to mind of angry mobs shouting about wealth per level.
Idea 2: I like this allot better. The sacrifice is clear and the gain not more unbalancing than DM credits.