Crunch is done...just need another feat, and maybe to spend some leftover coin. Will work on the fluff tomorrow.
Dannis Veraggo, favored of Sarenrae
Dannis is a handsome, athletic young man in his early twenties. He stands just over six feet in height, and weighs perhaps 13 stone, with a body of lean muscle. He walks easily under the weight of the steel armor he wears when expecting trouble, and bears his shield and blade with the same ease as many warriors. Dannis has bright blue eyes set in a ruggedly handsome face, wears his auburn hair cut short, and maintains a well-groomed beard. Dannis dresses in loose, comfortable traveling clothes of good quality. His darkwood shield is painted with Sarenrae's symbol, and Dannis himself bears a birthmark upon his forearm that closely resembles his deity's sign.
As a follower of Sarenrae, Dannis is a warm and compassionate fellow, who generally only draws his blade as a last resort. He is often found sharing the Dawnflower's doctrine of compassion, redemption, and honesty. Still, he realizes that there are those with no interest in redemption, and in those situations, Dannis is certainly capable of responding with force.
Dannis hails from the city of Vigil, in Lastwall. As such, he comes from a long line of men who have dedicated themselves to defending the realm against the undead of Ustalav and the orc hordes from the Hold of Belkzen. When the summons arrived to travel to Ustalav for Professor Lorrimor's funeral, Dannis was stunned...he considered the professor a friend, and had saved the man's life during a chance encounter, but he never thought to have been named in the man's will.
Neutral Good Human Male
Cleric 3 (Sarenrae)
XPs: 3300
Stats
Str 14 (+2) (5 points)
Dex 12 (+1) (2 points)
Con 14 (+2) (5 points)
Int 10 (+0) (0 points)
Wis 17 (+3) (7 points, +2 human bonus)
Cha 13 (+1) (3 points)
General
HP: 26 (8 + 12 + 6 CON)
AC: 19 (10 base + 6 armor + 2 shield + 1 dex)
Initiative: +3
Move: 20' (30’ base)
Combat
BAB: +2
Melee: +4
Ranged: +3
- Scimitar +6 (1d6+2/18-20)
CMB: +4
CMD: 15
Saves:
Fort: +6 (3 base, + 2 con, +1 resistance)
Ref: +6 (1 base, + 1 dex, + 2 feat, + 1 trait, +1 resistance)
Wil: +7 (3 base, + 3 wis, +1 resistance)
+2 trait bonus on all saving throws against charm and compulsion effects
Skills: (Armor Check Penalty -3)
(6 class, + 3 human, + 3 favored class)
- Diplomacy +07 (3 ranks, +3 cs, +1 cha)
- Heal +08 (1 rank, +3 cs, +3 wis)
- Knowledge (religion) +05 (2 ranks, +3 cs, +0 int)
- Linguistics +05 (2 ranks, +3 cs, +0 int)
- Sense Motive +08 (2 ranks, +3 cs, +3 wis)
- Spellcraft +05 (2 ranks, +3 cs, +0 int)
Languages:
- Common
- Necril
- Celestial
Traits:
- Birthmark
- Deft Dodger
- Chance Savior
Feats:
- Lightning Reflexes
- Weapon Focus (Scimitar)
- Extra Channel
Class Features:
- Aura
- Spells
- Channel Energy (2d6, DC12, 6/day [4 base + 2 feat])
- Domains:
--- Healing
------ Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a 7 times per day (3 + 4 WIS).
--- Sun
------ Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
- Orisons
- Spontaneous Casting
Racial Features:
- +2 to One Ability Score
- Medium
- Normal Speed
- Bonus Feat
- Skilled
Spells per Day
- Level 0 (DC14): 4
- Level 1 (DC15): 2+1
- Level 2 (DC16): 1+1
Current Spells Readied
- Level 0: Detect Magic, Light, Spark, Read Magic
- Level 1: Command, Bless + (d) Cure Light Wounds
- Level 2: Hold Person + (d) Heat Metal
Arms, Armor and Equipment:
Breastplate, masterwork 350gp 30lb
Shield, heavy darkwood 257gp 5lb
Scimitar, masterwork 315gp 4lb
Spiked gauntlet 2gp 1lb
Crossbow, light 35gp 4lb
20 bolts 2gp 2lb
Wand of CLW (20 charges) 300gp ----
Wand of Lesser Restore (5 charges) 225gp ----
Cloak of Resistance +1 1000gp ----
Ioun Torch 75gp ----
Holy symbol, wooden 1gp ----
Traveler’s Clothing (high quality) 2gp Worn
Backpack, masterwork 50gp 2lb
- Bedroll 1sp 5lb
- Alchemists Fire, 2 pints 40gp 2lb
- Sacks, 2 2sp 1lb
- Waterskin 1gp 1lb
- Holy symbol, wooden 1gp ----
- The Birth of Light and Truth (Holy Text) 5gp 1lb
Pouch, belt 1gp 0.5lb
- Chalk, 3 pieces 3cp ----
- Flint & steel 1gp ----
- 32pp, 17gp, 4sp, 7cp - 1.44lb
Encumberance: 60.44lb (LIGHT - 66/133/200)