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Discussion of Scotley's upcoming 4e Swashbuckler Game

I have to say I'm pleased to see the tangent run like that. My work and family life is complicated. There are going to be times when I have to drop off the boards for a couple of days and deal with real life stuff.

I want a group that can keep things going with minimal intervention from the DM. Swashbuckling seems like a great theme to get lost in when the DM is distracted.
 

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Possible pics for my character:

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Gen up a character.
Sweet! :) Spun this up last night: A custom mustket-based gunsmith controller exiled from his home country. I think it has a nice tie in with r1's character. Apologies to any real Germans. :)

Wilhelm Graschmidt Mühlbach, Kommonschlagen Gunsmith in Exile

Ja, I call it riffeln. Vit it, I an hit anything.

Wilhelm[sblock=Stat Block]Male Human Hunter (Ranger) 4
Initiative +7 (+11 w/ Aspect of Pouncing Lynx); Senses Passive Insight 13, Passive Perception 20
HP 41; Bloodied 20; Healing Surge 10; Surges Per Day 8
AC 21; Fort 17, Ref 22, Will 15
Speed 6
Action Points 1
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:branged:Drache, Flameburst Superior Musket +1 (standard; at-will) ✦ Weapon
Ranged 20/40; +14 vs AC; 1d10+6 damage.
:bmelee:Butt of Drache (Improvised Large Weapon) (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage.
Aimed Shot (standard; at-will) ✦ Martial
Wilhelm makes an RBA, ignoring partial cover and concealment and reducing the penalty of superior cover and total concealment to -2.
Clever Shot (standard; at-will) ✦ Martial
Wilhelm makes an RBA. If the attack hits, the target is also subject to one of the following effects:
  • Wilhelm slides the target up to 2 squares.
  • The target falls prone.
  • The target is slowed (save ends).
Rapid Shot (standard; at-will) ✦ Martial
Wilhelm makes an RBA against each creature in or adjacent to a square within range. Wilhelm takes a -2 penalty to the attack rolls.
Warning Shot (standard; at-will) ✦ Martial, Weapon
Ranged 20/40. +13 vs AC, 1d10+6 damage and Wilhelm chooses 1 square in or adjacent to the primary target's space. If a creature moves into this square before the start of Wilhelm's next turn, he can make a secondary attack vs. the new target as an immediate action. Secondary Attack: +13 vs AC, 1d10+1 damage.
:ranged: Disruptive Shot (standard; twice per encounter) ✦ Martial, Weapon
Ranged 20/40; +13 vs AC. Hit: 1d10+6 damage and the target is either immobilized (save ends) or dazed (save ends). Miss: Half damage, and the target is slowed until the end of Wilhelm's next turn.
Aspect of the Pouncing Lynx (minor; at-will) ✦ Primal, Stance
Until the stance ends, Wilhelm gains the following benefits:
  • +4 power bonus to initiative.
  • During the first turn in an encounter, he gains +2 power bonus to attack rolls.
  • He gains a +1 power bonus to all defenses vs opportunity attacks due to moving.
Aspect of the Dancing Serpent (minor; at-will) ✦ Primal, Stance
Until the stance ends, Wilhelm gains the following benefits:
  • He may use a free action at the end of his turn to shift 1 square.
  • When he makes a basic attack vs an enemy that has none of its allies adjacent, Wilhelm gains a +1 bonus to the attack and damage rolls.
Invigorating Stride (move; encounter) ✦ Healing, Martial
Wilhelm shifts 1 square and cannot end the shift adjacent to any enemy. In addition, he may use his second wind.
Flameburst Superior Musket (Crossbow) +1
Range: 20/40; Critical: +1d6 fire Power (Daily ✦ Fire): Minor action; the next ranged basic attack made with the weapon becomes burst 1 centered on the target. The attack target's reflex and, instead of dealing normal damage, each target hit takes ongoing 5 fire damage (save ends).
Barkskin Hide Armor +1
Power (Daily): Minor action. Gain +2 power bonus to AC until the end of the encounter. It drops by 1 for each hit.
Cloak of the Walking Wounded
Property: Wilhelm may spend 2 HS during a second wind when bloodied.
Crossbow Hunter
Crossbow expertise for free; load minor is load free.
Weapon Talent
+1 bonus to weapon attacks.
Ambush Expertise
When making a stealth check, allies within 10 sq. that see Wilhelm gain +2 to Stealth checks until end of next turn.
Watchful Rest
During extended rest, Wilhelm and any resting allies do not take -5 penalty to Perception for sleeping
Wilderness Tracker
Wile resting, make successful Perception check to determine info about creatures that have passed through 10sq x 10sq area.
Superior Reflexes
Gain CA against enemies during first turn in encounter.
Hidden Sniper
If Wilhelm has partial concealment vs a target, he gains CA against it with ranged attacks.
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Alignment Good; Languages Common, Dwarven
Str 13 (+3) Dex 21 (+7) Wis 13 (+3)
Con 14 (+4) Int 10 (+2) Cha 8 (+1)
Skills: Athletics +7*, Acrobatics +11*, Heal +8*, Nature +8*, Perception +10*, Stealth +11*
* Trained
Feats: Armor Prof (Hide), Crossbow Expertise, Hidden Sniper, Superior Reflexes, Weapon Prof (Superior Crossbow)
Gear Adv. Kit, Flameburst Superior Crossbow +1, Barkskin Hide +1, Eagle Eye Goggles, Cloak of the Walking Wounded +1, 2 Healing Potions; 60gp[/sblock]Background
Wilhelm Graschmidt Mühlbach, of Muchen in Kommonschlagen, was in the employ of the Kommonschlagen military for most of his life. Though an uncommon solider, he had a singular genius for gunsmithing. His muskets and flintlock pistols fired faster and farther than most in continent. But he never told anyone of his secrets, insisting on blind assistants and the work being performed in the dark. Luckily for Herr Mühlbach, the military appreciated his results enough to allow his eccentricity.

A few years ago, Herr Mühlbach made the acquaintance of a traveling drow named Francois intent on mastering the art of gunplay. Seeing in the drow an ability lacking in many of his employer's thick fingers, Wilhelm discussed the design of a custom set of pistols for the itinerant drow. Unfortunately, the Kommonschlagen government disapproved of Wilhelm's association with the hated drow. Hearing the order for his arrest and likely execution, Wilhelm took the one finished pistol and his beloved Drache custom musket and fled to Franzia, where he eventually fell into the employ of the Horns. While the operation is much smaller (just him), they give him the freedom to work without complication.

Appearance & Personality
Wilhelm is a spry older man in his late 40's with hook nose and piercing green eyes; what hair he has left has long gone to white. He is often dressed in his layered leather of his tradesman garb, which acts as effective armor in a pinch; the multiple lenses on his focusing tools also helps his aim. His most distinguished possession is his beloved Drache, a custom built musket of unusual design and exceptional accuracy due to Wilhelm's trade secret: Its riffeln, or "grooves", which make the weapon so deadly.

Wilhelm is taciturn and keeps mostly to himself. He has no particular attachment to people or country, and is ambivalent about his exile. He is very protective of the secret of riffeln, but enjoys how others (such as Francois), make use of it.

Hooks
- There are likely several who suspect Wilhelm knows the secret of riffeln and wish to possess it. This may cause problems
- Wilhelm never speaks of his family or the ones who exiled him from Kommonschlagen. This may cause problems later.[sblock=Wilhelm]Wilhelm—Male Human Hunter (Ranger) 4
Initiative: +7 (+11 w/ Aspect of Pouncing Lynx); Passive Perception: 13, Passive Insight: 20
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 8/8
AC: 21, Fort: 17, Reflex: 22, Will: 15
Speed: 6
Action Points: 1/1, Second Wind: Not Used, Milestones: 0

Aimed Shot
Clever Shot
Rapid Shot
Warning Shot

Disruptive Shot x2
Aspect of the Pouncing Lynx (active)
Aspect of the Dancing Serpent

Invigorating Stride
Flameburst Superior Musket +1 (daily)
Barkskin Hide Armor +1 (daily)
2 Potions of Healing
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I was totally going to give you experience for this, but apparently I need to spread the love a bit first.
Hey, if you're going Alt-Earth, what's a little anachronism? Inventing the breach-loaded rifled musket 150 years before its supposed to be, phshaw. ;)
 




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