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[Discussion]Tempus Fugit ['closed' to new players]
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<blockquote data-quote="grufflehead" data-source="post: 5325638" data-attributes="member: 35977"><p><strong>Background</strong></p><p></p><p>The original idea for this game came about some time ago but didn't start to move forward until recently. The following posts summarise information sent to the players to start the discussion.</p><p></p><p></p><p>From: grufflehead</p><p>To: Leif; Mowgli; GlassEye</p><p>Subject: starting game idea</p><p></p><p>Content summary: grufflehead is going to run a game for the 3 players. Rather than specify a system/genre/setting, he proposes to select a genre/setting that is mutually agreeable, but to 'rotate' systems on a semi-regular basis. The campaign will have an overarching plot arc, but be episodic in nature; at the end of each episode, the characters will be converted from one system to another and the game will continue.</p><p></p><p>Systems suggested (due to being owned by the GM - NB some have had only a cursory glance so rule familiarity may need to be improved!):</p><p></p><p>- D20</p><p>- True20</p><p>- D6 system</p><p>- Savage Worlds</p><p>- Cortex</p><p>- Basic Roleplaying</p><p>- GURPS</p><p>- HERO system</p><p>- ORE</p><p>- Tri-stat</p><p>- FUDGE/FATE</p><p>- Active Exploits (diceless)</p><p>- Wushu</p><p></p><p>All of these are 'generic' (or at least reasonably so), but if the consensus was for a fantasy game, then other possibilities might be added to the list.</p><p></p><p>The idea of 'eternal champions' (henceforth referred to as EC) a la Moorcock and others was mooted as a campaign hook. Mowgli further expanded on this by suggesting that in addition to changing systems, the genre could change from episode to episode.</p><p></p><p>Other suggestions/requests for specific genres/rule systems were made, none of which would be mutually exclusive based on the EC idea. Occasional rotating of the GMs was thrown in as a possibility, as was either 1 or 2 more permanent players, or, given that one of the tropes in the EC stories was that of 'companions', guest slots may become open during some of the episodes.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5325638, member: 35977"] [b]Background[/b] The original idea for this game came about some time ago but didn't start to move forward until recently. The following posts summarise information sent to the players to start the discussion. From: grufflehead To: Leif; Mowgli; GlassEye Subject: starting game idea Content summary: grufflehead is going to run a game for the 3 players. Rather than specify a system/genre/setting, he proposes to select a genre/setting that is mutually agreeable, but to 'rotate' systems on a semi-regular basis. The campaign will have an overarching plot arc, but be episodic in nature; at the end of each episode, the characters will be converted from one system to another and the game will continue. Systems suggested (due to being owned by the GM - NB some have had only a cursory glance so rule familiarity may need to be improved!): - D20 - True20 - D6 system - Savage Worlds - Cortex - Basic Roleplaying - GURPS - HERO system - ORE - Tri-stat - FUDGE/FATE - Active Exploits (diceless) - Wushu All of these are 'generic' (or at least reasonably so), but if the consensus was for a fantasy game, then other possibilities might be added to the list. The idea of 'eternal champions' (henceforth referred to as EC) a la Moorcock and others was mooted as a campaign hook. Mowgli further expanded on this by suggesting that in addition to changing systems, the genre could change from episode to episode. Other suggestions/requests for specific genres/rule systems were made, none of which would be mutually exclusive based on the EC idea. Occasional rotating of the GMs was thrown in as a possibility, as was either 1 or 2 more permanent players, or, given that one of the tropes in the EC stories was that of 'companions', guest slots may become open during some of the episodes. [/QUOTE]
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