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[Discussion]Tempus Fugit ['closed' to new players]
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<blockquote data-quote="grufflehead" data-source="post: 5327760" data-attributes="member: 35977"><p>What I was envisaging is that as part of the intro there will be an 'awakening' of sorts. Before that happens (i.e. during the intro), you will be your default incarnation which will have been living and functioning in whichever campaign world up to this point (and it won't necessarily be the same world for all of you). You'll have all the concerns and responsibilities that a 'character' of that type would have, which could be as simple as holding down a job and feeding your family, to be an 'adventurer', to ruling a kingdom. Obviously the more outlandish and/or powerful your character, the more potential headaches that gives me, but by the same token it also opens up possibilities.</p><p></p><p>Each stopping off point in the arc will see you assume your champion personas in whichever world you travel to (i.e. your first and subsequent characters). We could simply move from world to world in a path, but I was thinking of having a central hub or nexus point through which you always pass - and whenever you are there, you revert to your default persona. </p><p></p><p>To add another twist, if your 3 default personas are from *different* worlds, then it opens up the possibility that the other 2 might end up in your home at some point... In a way, if our only scheduled fantasy episode turns out to the level 8 - 10 PF game, then having default personas at other levels means there are chances to do side-treks at those levels if 2 of the champions end up on the homeworld of the 3rd.</p><p></p><p>If you follow all of that (well done!), then you can see your default persona doesn't have to be a fantasy PC either. It could be pretty much any type of character you could find in an RPG.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5327760, member: 35977"] What I was envisaging is that as part of the intro there will be an 'awakening' of sorts. Before that happens (i.e. during the intro), you will be your default incarnation which will have been living and functioning in whichever campaign world up to this point (and it won't necessarily be the same world for all of you). You'll have all the concerns and responsibilities that a 'character' of that type would have, which could be as simple as holding down a job and feeding your family, to be an 'adventurer', to ruling a kingdom. Obviously the more outlandish and/or powerful your character, the more potential headaches that gives me, but by the same token it also opens up possibilities. Each stopping off point in the arc will see you assume your champion personas in whichever world you travel to (i.e. your first and subsequent characters). We could simply move from world to world in a path, but I was thinking of having a central hub or nexus point through which you always pass - and whenever you are there, you revert to your default persona. To add another twist, if your 3 default personas are from *different* worlds, then it opens up the possibility that the other 2 might end up in your home at some point... In a way, if our only scheduled fantasy episode turns out to the level 8 - 10 PF game, then having default personas at other levels means there are chances to do side-treks at those levels if 2 of the champions end up on the homeworld of the 3rd. If you follow all of that (well done!), then you can see your default persona doesn't have to be a fantasy PC either. It could be pretty much any type of character you could find in an RPG. [/QUOTE]
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