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[Discussion]Tempus Fugit ['closed' to new players]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5332368" data-attributes="member: 29558"><p>Still here - I've got Gaibrial mostly statted out for his PF incarnation. Here's his preliminary stat-block. He's got no equipment yet, and I'm still tinkering with feats (I'll probably exchange Paired Opportunists for Lookout on Gaibrial, and Iron Will for Lookout on Croimór). I have not read anything from Dragonsfoot so we're good to go there.</p><p></p><p>I'm ready to start in the individual thread whenever you are!</p><p></p><p>[sblock=GAIBRIAL BRANNAN CR 9]</p><p>Male Half-Orc Cavalier 8 Fighter 2</p><p>CG Medium Humanoid (Orc)</p><p><strong>Init </strong>+3; <strong>Senses </strong>Darkvision (60 feet); Perception +10</p><p>--------------------</p><p><strong>DEFENSE</strong></p><p>--------------------</p><p><strong>AC </strong>13, touch 13, flat-footed 10. . (+3 Dex)</p><p><strong>hp </strong>69 (10d10+10)</p><p><strong>Fort </strong>+10, <strong>Ref </strong>+5, <strong>Will </strong>+4</p><p><strong>Defensive Abilities </strong>Bravery +1</p><p>--------------------</p><p><strong>OFFENSE</strong></p><p>--------------------</p><p><strong>Spd </strong>30 ft.</p><p><strong>Special Attacks </strong>Cavalier's Charge, Dragon's Challenge +8/+3 (3/day)</p><p>--------------------</p><p><strong>STATISTICS</strong></p><p>--------------------</p><p><strong>Str </strong>14, <strong> Dex </strong>16, <strong> Con </strong>12, <strong> Int </strong>13, <strong> Wis </strong>14, <strong> Cha </strong>16</p><p><strong>Base Atk </strong>+10; <strong>CMB </strong>+12 (+16 Disarming+16 Tripping); <strong>CMD </strong>25 (27 vs. Disarm27 vs. Trip)</p><p><strong>Feats </strong>Combat Expertise +/-3, Coordinated Defense, Coordinated Maneuvers, Greater Disarm, Greater Trip, Improved Disarm, Improved Trip, Improved Unarmed Strike, Paired Opportunists</p><p><strong>Traits </strong>Ambassador, Armor Expert</p><p><strong>Skills </strong>Bluff +11, Diplomacy +15, Handle Animal +18, Intimidate +15, Perception +10, Ride +16, Sense Motive +10, Survival +10<strong> Modifiers </strong>+0 Ride while riding your bonded mount., Dragon's Skills</p><p><strong>Languages </strong>Orc, Skald, Taldane (Common)</p><p><strong>SQ </strong>Aid Allies +4 (Ex), Animal Companion Link (Ex), Banner +2/+1 (Ex), Expert Trainer +4 (Ex), Hero Points (1), Strategy (Ex), Tactician (Coordinated Defense) 7r (2/day) (Ex)</p><p></p><p>--------------------</p><p><strong>TRACKED RESOURCES</strong></p><p>--------------------</p><p>Dragon's Challenge +8/+3 (3/day) (Ex) - 0/3</p><p>Hero Points (1) - 1/3</p><p>Tactician (Coordinated Defense) 7r (2/day) (Ex) - 0/2</p><p>--------------------</p><p><strong>SPECIAL ABILITIES</strong></p><p>--------------------</p><p><strong>+0 Ride while riding your bonded mount. (Ex)</strong> Cancel your armor check penalty of -0 while riding your mount.</p><p><strong>Aid Allies +4 (Ex)</strong> Aid Another grants +4</p><p><strong>Ambassador</strong> Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others. You gain a +2 trait bonus to Diplomacy </p><p><strong>Animal Companion Link (Ex)</strong> You have a link with your Animal Companion.</p><p><strong>Armor Expert</strong> -1 Armor check penalty.</p><p><strong>Banner +2/+1 (Ex)</strong> Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.</p><p><strong>Bravery +1 (Ex)</strong> +1 Will save vs. Fear</p><p><strong>Cavalier's Charge (Ex)</strong> Mounted charge grants +4 to hit and -0 AC rather than +2/-2.</p><p><strong>Combat Expertise +/-3</strong> Bonus to AC in exchange for an equal penalty to attack.</p><p><strong>Coordinated Defense</strong> +2 CMD if you are adjacent to an ally with this feat.</p><p><strong>Coordinated Maneuvers</strong> +2 CMB if you are adjacent to an ally with this feat.</p><p><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).</p><p><strong>Dragon's Challenge +8/+3 (3/day) (Ex)</strong> +8 to damage target, -2 AC vs. others when used, allies gain +3 to hit the target of your challenge.</p><p><strong>Dragon's Skills +4 (Ex)</strong> +4 to Survival checks for allies.</p><p><strong>Expert Trainer +4 (Ex)</strong> +4 to train mounts, reduced training time option.</p><p><strong>Greater Disarm</strong> +2 to disarm, weapon lands 15' away.</p><p><strong>Greater Trip</strong> +2 to Trip, target provokes AoO when tripped.</p><p><strong>Hero Points (1)</strong> Hero Points can be spent at any time to grant a variety of bonuses.</p><p><strong>Improved Disarm</strong> Disarm at +2, without an attack of opportunity.</p><p><strong>Improved Trip</strong> You Trip at +2 and don't cause an attack of opportunity.</p><p><strong>Improved Unarmed Strike</strong> Unarmed strikes don't cause attacks of opportunity, and can be lethal.</p><p><strong>Paired Opportunists</strong> +4 to hit for AoOs if you and an ally with this feat both threaten the target.</p><p><strong>Strategy (Ex)</strong> Grant varying bonuses to allies within 30'</p><p><strong>Tactician (Coordinated Defense) 7r (2/day) (Ex)</strong> Grant the use of your Tactical feats to your allies within 30'.</p><p></p><p>Created With Hero Lab® - try it for free at <a href="http://www.wolflair.com" target="_blank">http://www.wolflair.com</a>![/sblock]</p><p></p><p>[sblock=CROIMÓR CR 7 (Mount)]</p><p>Male Horse</p><p>Large Animal</p><p><strong>Init </strong>+2; <strong>Senses </strong>Low-Light Vision, Scent; Perception +7</p><p>--------------------</p><p><strong>DEFENSE</strong></p><p>--------------------</p><p><strong>AC </strong>20, touch 11, flat-footed 18. . (+2 Dex, -1 size, +9 natural)</p><p><strong>hp </strong>70 (+35)</p><p><strong>Fort </strong>+9, <strong>Ref </strong>+7, <strong>Will </strong>+5</p><p>--------------------</p><p><strong>OFFENSE</strong></p><p>--------------------</p><p><strong>Spd </strong>50 ft.</p><p><strong>Melee </strong>Bite (Horse) +9 (1d4+5/20/x2) and</p><p>. . Hooves x2 (Horse) +9 x2 (1d8+5/20/x2)</p><p><strong>Space </strong>10 ft.; <strong>Reach </strong>5 ft.</p><p>--------------------</p><p><strong>STATISTICS</strong></p><p>--------------------</p><p><strong>Str </strong>20, <strong> Dex </strong>15, <strong> Con </strong>18, <strong> Int </strong>2, <strong> Wis </strong>12, <strong> Cha </strong>6</p><p><strong>Base Atk </strong>+5; <strong>CMB </strong>+11; <strong>CMD </strong>23 (27 vs. Trip)</p><p><strong>Feats </strong>Improved Natural Armor, Improved Natural Attack: Hooves x2 (Horse), Iron Will, Toughness +7</p><p><strong>Tricks </strong>Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Track [Trick]</p><p><strong>Skills </strong>Fly +0, Perception +7, Stealth +5</p><p><strong>Languages </strong></p><p><strong>SQ </strong>Combat Riding [Trick], Devotion (Ex), Evasion (Ex), Hero Points (1), Seek [Trick], Stay [Trick], Track [Trick]</p><p></p><p>--------------------</p><p><strong>TRACKED RESOURCES</strong></p><p>--------------------</p><p>. . -none-</p><p>--------------------</p><p><strong>SPECIAL ABILITIES</strong></p><p>--------------------</p><p><strong>Combat Riding [Trick]</strong> The animal has been trained to bear a rider into combat.</p><p><strong>Devotion (Ex)</strong> +4 Morale bonus on Will Saves vs Enchantments.</p><p><strong>Evasion (Ex)</strong> No damage on successful reflex save.</p><p><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.</p><p><strong>Scent (Ex)</strong> Detect opponents within 15+ feet by sense of smell.</p><p><strong>Seek [Trick]</strong> The animal moves into an area and looks around for anything that is obviously alive or animate.</p><p><strong>Stay [Trick]</strong> The animal will stay where it is.</p><p><strong>Track [Trick]</strong> The animal will track a scent.</p><p></p><p>Created With Hero Lab® - try it for free at <a href="http://www.wolflair.com" target="_blank">http://www.wolflair.com</a>![/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5332368, member: 29558"] Still here - I've got Gaibrial mostly statted out for his PF incarnation. Here's his preliminary stat-block. He's got no equipment yet, and I'm still tinkering with feats (I'll probably exchange Paired Opportunists for Lookout on Gaibrial, and Iron Will for Lookout on Croimór). I have not read anything from Dragonsfoot so we're good to go there. I'm ready to start in the individual thread whenever you are! [sblock=GAIBRIAL BRANNAN CR 9] Male Half-Orc Cavalier 8 Fighter 2 CG Medium Humanoid (Orc) [b]Init [/b]+3; [b]Senses [/b]Darkvision (60 feet); Perception +10 -------------------- [b]DEFENSE[/b] -------------------- [b]AC [/b]13, touch 13, flat-footed 10. . (+3 Dex) [b]hp [/b]69 (10d10+10) [b]Fort [/b]+10, [b]Ref [/b]+5, [b]Will [/b]+4 [b]Defensive Abilities [/b]Bravery +1 -------------------- [b]OFFENSE[/b] -------------------- [b]Spd [/b]30 ft. [b]Special Attacks [/b]Cavalier's Charge, Dragon's Challenge +8/+3 (3/day) -------------------- [b]STATISTICS[/b] -------------------- [b]Str [/b]14, [b] Dex [/b]16, [b] Con [/b]12, [b] Int [/b]13, [b] Wis [/b]14, [b] Cha [/b]16 [b]Base Atk [/b]+10; [b]CMB [/b]+12 (+16 Disarming+16 Tripping); [b]CMD [/b]25 (27 vs. Disarm27 vs. Trip) [b]Feats [/b]Combat Expertise +/-3, Coordinated Defense, Coordinated Maneuvers, Greater Disarm, Greater Trip, Improved Disarm, Improved Trip, Improved Unarmed Strike, Paired Opportunists [b]Traits [/b]Ambassador, Armor Expert [b]Skills [/b]Bluff +11, Diplomacy +15, Handle Animal +18, Intimidate +15, Perception +10, Ride +16, Sense Motive +10, Survival +10[b] Modifiers [/b]+0 Ride while riding your bonded mount., Dragon's Skills [b]Languages [/b]Orc, Skald, Taldane (Common) [b]SQ [/b]Aid Allies +4 (Ex), Animal Companion Link (Ex), Banner +2/+1 (Ex), Expert Trainer +4 (Ex), Hero Points (1), Strategy (Ex), Tactician (Coordinated Defense) 7r (2/day) (Ex) -------------------- [b]TRACKED RESOURCES[/b] -------------------- Dragon's Challenge +8/+3 (3/day) (Ex) - 0/3 Hero Points (1) - 1/3 Tactician (Coordinated Defense) 7r (2/day) (Ex) - 0/2 -------------------- [b]SPECIAL ABILITIES[/b] -------------------- [b]+0 Ride while riding your bonded mount. (Ex)[/b] Cancel your armor check penalty of -0 while riding your mount. [b]Aid Allies +4 (Ex)[/b] Aid Another grants +4 [b]Ambassador[/b] Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others. You gain a +2 trait bonus to Diplomacy [b]Animal Companion Link (Ex)[/b] You have a link with your Animal Companion. [b]Armor Expert[/b] -1 Armor check penalty. [b]Banner +2/+1 (Ex)[/b] Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging. [b]Bravery +1 (Ex)[/b] +1 Will save vs. Fear [b]Cavalier's Charge (Ex)[/b] Mounted charge grants +4 to hit and -0 AC rather than +2/-2. [b]Combat Expertise +/-3[/b] Bonus to AC in exchange for an equal penalty to attack. [b]Coordinated Defense[/b] +2 CMD if you are adjacent to an ally with this feat. [b]Coordinated Maneuvers[/b] +2 CMB if you are adjacent to an ally with this feat. [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only). [b]Dragon's Challenge +8/+3 (3/day) (Ex)[/b] +8 to damage target, -2 AC vs. others when used, allies gain +3 to hit the target of your challenge. [b]Dragon's Skills +4 (Ex)[/b] +4 to Survival checks for allies. [b]Expert Trainer +4 (Ex)[/b] +4 to train mounts, reduced training time option. [b]Greater Disarm[/b] +2 to disarm, weapon lands 15' away. [b]Greater Trip[/b] +2 to Trip, target provokes AoO when tripped. [b]Hero Points (1)[/b] Hero Points can be spent at any time to grant a variety of bonuses. [b]Improved Disarm[/b] Disarm at +2, without an attack of opportunity. [b]Improved Trip[/b] You Trip at +2 and don't cause an attack of opportunity. [b]Improved Unarmed Strike[/b] Unarmed strikes don't cause attacks of opportunity, and can be lethal. [b]Paired Opportunists[/b] +4 to hit for AoOs if you and an ally with this feat both threaten the target. [b]Strategy (Ex)[/b] Grant varying bonuses to allies within 30' [b]Tactician (Coordinated Defense) 7r (2/day) (Ex)[/b] Grant the use of your Tactical feats to your allies within 30'. Created With Hero Lab® - try it for free at [url]http://www.wolflair.com[/url]![/sblock] [sblock=CROIMÓR CR 7 (Mount)] Male Horse Large Animal [b]Init [/b]+2; [b]Senses [/b]Low-Light Vision, Scent; Perception +7 -------------------- [b]DEFENSE[/b] -------------------- [b]AC [/b]20, touch 11, flat-footed 18. . (+2 Dex, -1 size, +9 natural) [b]hp [/b]70 (+35) [b]Fort [/b]+9, [b]Ref [/b]+7, [b]Will [/b]+5 -------------------- [b]OFFENSE[/b] -------------------- [b]Spd [/b]50 ft. [b]Melee [/b]Bite (Horse) +9 (1d4+5/20/x2) and . . Hooves x2 (Horse) +9 x2 (1d8+5/20/x2) [b]Space [/b]10 ft.; [b]Reach [/b]5 ft. -------------------- [b]STATISTICS[/b] -------------------- [b]Str [/b]20, [b] Dex [/b]15, [b] Con [/b]18, [b] Int [/b]2, [b] Wis [/b]12, [b] Cha [/b]6 [b]Base Atk [/b]+5; [b]CMB [/b]+11; [b]CMD [/b]23 (27 vs. Trip) [b]Feats [/b]Improved Natural Armor, Improved Natural Attack: Hooves x2 (Horse), Iron Will, Toughness +7 [b]Tricks [/b]Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Track [Trick] [b]Skills [/b]Fly +0, Perception +7, Stealth +5 [b]Languages [/b] [b]SQ [/b]Combat Riding [Trick], Devotion (Ex), Evasion (Ex), Hero Points (1), Seek [Trick], Stay [Trick], Track [Trick] -------------------- [b]TRACKED RESOURCES[/b] -------------------- . . -none- -------------------- [b]SPECIAL ABILITIES[/b] -------------------- [b]Combat Riding [Trick][/b] The animal has been trained to bear a rider into combat. [b]Devotion (Ex)[/b] +4 Morale bonus on Will Saves vs Enchantments. [b]Evasion (Ex)[/b] No damage on successful reflex save. [b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail. [b]Scent (Ex)[/b] Detect opponents within 15+ feet by sense of smell. [b]Seek [Trick][/b] The animal moves into an area and looks around for anything that is obviously alive or animate. [b]Stay [Trick][/b] The animal will stay where it is. [b]Track [Trick][/b] The animal will track a scent. Created With Hero Lab® - try it for free at [url]http://www.wolflair.com[/url]![/sblock] [/QUOTE]
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