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[Discussion]Tempus Fugit ['closed' to new players]
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<blockquote data-quote="GlassEye" data-source="post: 5333352" data-attributes="member: 40413"><p>If it were just physical appearance I don't think it would be much of a problem. However, I don't see how it can be <em>only</em> appearance that is affected. For me, appearance (which is directly tied to the genre of the game) frequently informs other aspects of the character. Many times the mechanical aspect of how the character works won't be affected but the <em>story</em> of the character may need changing. Generally this won't be a problem other than getting over the preconceived notions that I might have held.</p><p></p><p>However, one of my keywords is 'Magic'. Without some prior knowledge of the world this aspect of my character (and I feel it's a major aspect) would have to be left open until after the 'reveal' (and I can definitely see the appeal of having a reveal). In my default persona I planned on that manifesting in character as a medium with fairly high magic effects. Now the actual faux-Chinese bit could be easily changed out for something else. But if I were to create a character to fit into the world of Mowgli's default (which I perceive as 'fairly realistic modern') my high-magic medium wouldn't work; I'd need to take a totally different tack. I don't feel I can leave that much of my character open; I'd essentially have to wait until after the reveal to make my character.</p><p></p><p>Concerning your example of western-styled warrior in an asian-inspired setting: unless the story were about the clash of cultures (or something else similar/logical) then yes, it might be a bit of a turn-off. In general I think the characters need to fit into the world (as much as a normal person of that world is going to fit in anyway). Plus, if one person goes into this particular scenario thinking <em>Last Samurai</em> and another goes in thinking <em>Big Trouble in Little China</em> there's gonna be issues.</p><p></p><p>Now, I feel that I've said a lot of negative here. I <em>like</em> the idea of a reveal. But I think the key elements such as the aforementioned 'fairly realistic modern' are needed to create our characters.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5333352, member: 40413"] If it were just physical appearance I don't think it would be much of a problem. However, I don't see how it can be [i]only[/i] appearance that is affected. For me, appearance (which is directly tied to the genre of the game) frequently informs other aspects of the character. Many times the mechanical aspect of how the character works won't be affected but the [i]story[/i] of the character may need changing. Generally this won't be a problem other than getting over the preconceived notions that I might have held. However, one of my keywords is 'Magic'. Without some prior knowledge of the world this aspect of my character (and I feel it's a major aspect) would have to be left open until after the 'reveal' (and I can definitely see the appeal of having a reveal). In my default persona I planned on that manifesting in character as a medium with fairly high magic effects. Now the actual faux-Chinese bit could be easily changed out for something else. But if I were to create a character to fit into the world of Mowgli's default (which I perceive as 'fairly realistic modern') my high-magic medium wouldn't work; I'd need to take a totally different tack. I don't feel I can leave that much of my character open; I'd essentially have to wait until after the reveal to make my character. Concerning your example of western-styled warrior in an asian-inspired setting: unless the story were about the clash of cultures (or something else similar/logical) then yes, it might be a bit of a turn-off. In general I think the characters need to fit into the world (as much as a normal person of that world is going to fit in anyway). Plus, if one person goes into this particular scenario thinking [i]Last Samurai[/i] and another goes in thinking [i]Big Trouble in Little China[/i] there's gonna be issues. Now, I feel that I've said a lot of negative here. I [i]like[/i] the idea of a reveal. But I think the key elements such as the aforementioned 'fairly realistic modern' are needed to create our characters. [/QUOTE]
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