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[Discussion]Tempus Fugit ['closed' to new players]
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<blockquote data-quote="grufflehead" data-source="post: 5333538" data-attributes="member: 35977"><p>Whew, this would be so much easier if we were in the same room!</p><p></p><p></p><p></p><p>Yes, that's pretty much what I was meaning. I was just trying to gauge if people were going to that level of detail with their PCs, or could they effectively create the 'engine' and leave the 'bodywork' until you know more about the game. To be honest, if people want to know in advance there's nothing stopping me PMing them; otherwise wait to be surprised and run with it...</p><p></p><p></p><p></p><p>Absolutely, from the point of view that - regardless of the plethora of options that something like PF allows - a level based game with essentially pre-defined paths vs a point buy game where you can create any combo you want is like apples and oranges. This is where I hoped that having some core elements in the character's make-up would make this easier. It's up to you guys how much you want to do on that line (although I would encourage a consistent core of skills/abilities/call them what you will) - I think Mike has exactly the right idea with his guy trying to find things which define his character but are largely system independent, and thus are likely to be translateable between episodes. In a way, I would have thought the generic or point buy systems would be easier to rework your PCs into rather than the other way round. That, I suspect, is the balancing act that, if it works, will make it a great game; if it doesn't, then there's wiggle room, I'm certainly not going to hold a stick to people and say 'well your character does X so I'm going to insist you try and recreate it in this ruleset'.</p><p></p><p></p><p></p><p>Yes, essentially. I was trying to separate the meta-game aspect from the in-game part. If it makes it any easier to visualise, imagine that each of the incarnations you will end up playing in all of the many and varied worlds are actually someone else's PCs in those campaign worlds being played by them in other campaigns right now. When a given episode starts, you basically take the character over for that episode. So you are right: they *do* have backgrounds in those games because they haven't just popped into existence at that moment. They will have done great deeds already, become famous, more skillful etc etc. But if, at the point where you take over them over, all the other player does is give you a sheet and doesn't tell you anything about all the things they have previously done, then you are 'starting fresh' with them. Going off and inventing a background for them - as you would if this was a standard recruitment thread - can certainly be done, but serves no real purpose because, unlike in a 'proper' homebrew where I as a GM would try and take what you gave me as a backstory and weave it into the tale, the overall plot is why you are here, and once this episode passes, you move on to another incarnation (and the original player gets his PC back again). Probably still not explaining it very well...</p><p></p><p></p><p></p><p>If you figure it out, let the rest of us know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="grufflehead, post: 5333538, member: 35977"] Whew, this would be so much easier if we were in the same room! Yes, that's pretty much what I was meaning. I was just trying to gauge if people were going to that level of detail with their PCs, or could they effectively create the 'engine' and leave the 'bodywork' until you know more about the game. To be honest, if people want to know in advance there's nothing stopping me PMing them; otherwise wait to be surprised and run with it... Absolutely, from the point of view that - regardless of the plethora of options that something like PF allows - a level based game with essentially pre-defined paths vs a point buy game where you can create any combo you want is like apples and oranges. This is where I hoped that having some core elements in the character's make-up would make this easier. It's up to you guys how much you want to do on that line (although I would encourage a consistent core of skills/abilities/call them what you will) - I think Mike has exactly the right idea with his guy trying to find things which define his character but are largely system independent, and thus are likely to be translateable between episodes. In a way, I would have thought the generic or point buy systems would be easier to rework your PCs into rather than the other way round. That, I suspect, is the balancing act that, if it works, will make it a great game; if it doesn't, then there's wiggle room, I'm certainly not going to hold a stick to people and say 'well your character does X so I'm going to insist you try and recreate it in this ruleset'. Yes, essentially. I was trying to separate the meta-game aspect from the in-game part. If it makes it any easier to visualise, imagine that each of the incarnations you will end up playing in all of the many and varied worlds are actually someone else's PCs in those campaign worlds being played by them in other campaigns right now. When a given episode starts, you basically take the character over for that episode. So you are right: they *do* have backgrounds in those games because they haven't just popped into existence at that moment. They will have done great deeds already, become famous, more skillful etc etc. But if, at the point where you take over them over, all the other player does is give you a sheet and doesn't tell you anything about all the things they have previously done, then you are 'starting fresh' with them. Going off and inventing a background for them - as you would if this was a standard recruitment thread - can certainly be done, but serves no real purpose because, unlike in a 'proper' homebrew where I as a GM would try and take what you gave me as a backstory and weave it into the tale, the overall plot is why you are here, and once this episode passes, you move on to another incarnation (and the original player gets his PC back again). Probably still not explaining it very well... If you figure it out, let the rest of us know ;) [/QUOTE]
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