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Disdain for new fantasy
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<blockquote data-quote="Nonlethal Force" data-source="post: 3730923" data-attributes="member: 35788"><p>If the world and the adventures were solely PC/NPC builds, I would agree completely. Scaling up and down would be a matter of adjusting wealth and xp given out per challenge - and things like this.</p><p></p><p>However, monsters do not scale so easily. Some monsters in the monster manuals just down't scalle down easy. Forgive me if this is a crude comparison, but with some creatures it is hard to defang them a little without outright neutering them. It can be done, but it is a ton of work to scale monsters down. Scaling them up, however, is usually much easier!</p><p></p><p></p><p></p><p>I hear you on the whole gunpowder thing! In <em>Into the Moral Darkness</em>, my latest story hour, I've just had to think through the naval aspects of my campaign world. My wife had bought me a book on pirates and I was looking forward to using it in the story hour (and if you remember Pirate Day from last year you know there is more to the story than I'm telling!). But, I suddenly realized that my campaign world didn't have gunpowder. So, that meant that ships like frigates and galleons would need to be seriously revised to make a more trireme "ramming" style.</p><p></p><p>Decisions we make can be difficult, and when it comes to decisions like gunpowder and even cinematic maneuvers ... I find those kind of decisions are seldom made lightly. And if they are made lightly, I often regret the decision I made! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3730923, member: 35788"] If the world and the adventures were solely PC/NPC builds, I would agree completely. Scaling up and down would be a matter of adjusting wealth and xp given out per challenge - and things like this. However, monsters do not scale so easily. Some monsters in the monster manuals just down't scalle down easy. Forgive me if this is a crude comparison, but with some creatures it is hard to defang them a little without outright neutering them. It can be done, but it is a ton of work to scale monsters down. Scaling them up, however, is usually much easier! I hear you on the whole gunpowder thing! In [I]Into the Moral Darkness[/I], my latest story hour, I've just had to think through the naval aspects of my campaign world. My wife had bought me a book on pirates and I was looking forward to using it in the story hour (and if you remember Pirate Day from last year you know there is more to the story than I'm telling!). But, I suddenly realized that my campaign world didn't have gunpowder. So, that meant that ships like frigates and galleons would need to be seriously revised to make a more trireme "ramming" style. Decisions we make can be difficult, and when it comes to decisions like gunpowder and even cinematic maneuvers ... I find those kind of decisions are seldom made lightly. And if they are made lightly, I often regret the decision I made! :D [/QUOTE]
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