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Disdain for new fantasy
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<blockquote data-quote="Cadfan" data-source="post: 3730924" data-attributes="member: 40961"><p>First, notice that World of Warcraft is basically a repetitive combat game. A lot of people don't like this, or at least think this would be bad in D&D, so saying that "D&D is becoming too much like World of Warcraft" is an effective insult.</p><p></p><p>Second, notice that there are a lot of whiny grognards out there. They toss the "D&D is becoming too much like World of Warcraft" whine at things that, while like World of Warcraft, have absolutely nothing to do with the way World of Warcraft is repetitive and combat oriented. For example, World of Warcraft has a class who's primary feature is that it has a pet monster. If D&D were to create a class in which the character's primary feature were a pet monster, these grognards would start whining about how D&D was copying WoW, becoming too like WoW, next thing you know they'll have thrown out roleplaying completely, blah, blah, blah. Even though the pet class aspect of WoW has nothing to do with its undesirable characteristics. See?</p><p></p><p>As for the anime thing, I don't know. There's a legitimate stylistic difference between western fantasy and anime fantasy, in that anime fantasy usually allows incredible feats of agility and speed, whereas western fantasy usually just has incredible feats of physical strength. But honestly, most of the people who complain about D&D becoming "too anime" are perfectly ok with the exact same things happening as long as you put a gloss on it by casting a spell first.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3730924, member: 40961"] First, notice that World of Warcraft is basically a repetitive combat game. A lot of people don't like this, or at least think this would be bad in D&D, so saying that "D&D is becoming too much like World of Warcraft" is an effective insult. Second, notice that there are a lot of whiny grognards out there. They toss the "D&D is becoming too much like World of Warcraft" whine at things that, while like World of Warcraft, have absolutely nothing to do with the way World of Warcraft is repetitive and combat oriented. For example, World of Warcraft has a class who's primary feature is that it has a pet monster. If D&D were to create a class in which the character's primary feature were a pet monster, these grognards would start whining about how D&D was copying WoW, becoming too like WoW, next thing you know they'll have thrown out roleplaying completely, blah, blah, blah. Even though the pet class aspect of WoW has nothing to do with its undesirable characteristics. See? As for the anime thing, I don't know. There's a legitimate stylistic difference between western fantasy and anime fantasy, in that anime fantasy usually allows incredible feats of agility and speed, whereas western fantasy usually just has incredible feats of physical strength. But honestly, most of the people who complain about D&D becoming "too anime" are perfectly ok with the exact same things happening as long as you put a gloss on it by casting a spell first. [/QUOTE]
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