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<blockquote data-quote="Arkhandus" data-source="post: 3731140" data-attributes="member: 13966"><p><em>(just to note, not trying to single you out, but responding to these kinds of points)</em></p><p></p><p>I don't think D&D has <em>ever</em> been at a point where the default PC was like Indiana Jones. I'm pretty sure that early fighting-men and dwarves and elves and magic-users could both dish out and endure more punishment than Indy ever did.</p><p></p><p>I also distinctly remember characters with high Strength (like 18/00 or whatnot) having a chance in older editions of bending iron bars or performing similar feats of strength. It isn't exactly a new option in D&D.</p><p></p><p>And of course, there's <em>magic</em> in D&D; a high-level fighter may be using an oversized weapon or throwing boulders precisely because the party's magic-user greatly augmented his Strength well beyond normal human limits.</p><p></p><p>Lycanthropes and similar man-beast hybrids have been a part of legends/mythology/fiction for a <em>very long time</em>, so I don't see how races like Shifters or similar (Vanara, Nezumi, Hengeyokai....<em>centaurs, minotaurs, gnolls</em>, orcs, mongrelfolk, aaracokras, alaghi, etc.) should be any kind of problem in D&D.</p><p></p><p></p><p>And I feel I should point out that hardly any D&D character, barring giantish creatures, can throw boulders or leap buildings. A very jumping-optimized Monk or Psychic Warrior (using much multi-classing and <em>spells/powers and magic/psionic</em> items....) of high levels can jump small buildings, but that's rather rare (it's not something they're going to be doing just by chance from having monkish or psionic abilities, it's something they have to grab up <em>magic/psionic</em> boosts for specifically; and it's likely to be more difficult than simply getting a magic/psionic spell/power/item of flight).</p><p></p><p>Notice the significance of <em>magic</em> and other supernatural powers involved in such efforts; a magic-user can already <strong>fly</strong> about with a 3rd-level spell, a potion, some magic boots, a magic 'cape', a magic carpet, or a magic broom......</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3731140, member: 13966"] [I](just to note, not trying to single you out, but responding to these kinds of points)[/I] I don't think D&D has [I]ever[/I] been at a point where the default PC was like Indiana Jones. I'm pretty sure that early fighting-men and dwarves and elves and magic-users could both dish out and endure more punishment than Indy ever did. I also distinctly remember characters with high Strength (like 18/00 or whatnot) having a chance in older editions of bending iron bars or performing similar feats of strength. It isn't exactly a new option in D&D. And of course, there's [I]magic[/I] in D&D; a high-level fighter may be using an oversized weapon or throwing boulders precisely because the party's magic-user greatly augmented his Strength well beyond normal human limits. Lycanthropes and similar man-beast hybrids have been a part of legends/mythology/fiction for a [I]very long time[/I], so I don't see how races like Shifters or similar (Vanara, Nezumi, Hengeyokai....[I]centaurs, minotaurs, gnolls[/I], orcs, mongrelfolk, aaracokras, alaghi, etc.) should be any kind of problem in D&D. And I feel I should point out that hardly any D&D character, barring giantish creatures, can throw boulders or leap buildings. A very jumping-optimized Monk or Psychic Warrior (using much multi-classing and [I]spells/powers and magic/psionic[/I] items....) of high levels can jump small buildings, but that's rather rare (it's not something they're going to be doing just by chance from having monkish or psionic abilities, it's something they have to grab up [I]magic/psionic[/I] boosts for specifically; and it's likely to be more difficult than simply getting a magic/psionic spell/power/item of flight). Notice the significance of [I]magic[/I] and other supernatural powers involved in such efforts; a magic-user can already [B]fly[/B] about with a 3rd-level spell, a potion, some magic boots, a magic 'cape', a magic carpet, or a magic broom...... [/QUOTE]
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