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<blockquote data-quote="KarinsDad" data-source="post: 3732915" data-attributes="member: 2011"><p>It was totally constructive. It was an opinion, not an argument. As an opinion, it is fine. I was not trying to argue anything, hence, your interpretation of it as an argument made no sense to you.</p><p></p><p></p><p></p><p>For you.</p><p></p><p>Not necessarily for myself and some others.</p><p></p><p>My concept of DND genre is Roman/Barbarian through Medieval Europe flavored with magic thrown in. Hand held weapons, armor, castles, wands, rings of power, etc. Not gunpowder. Not Asian. Not Aliens.</p><p></p><p>A lot of Anime draws heavily from sources that are not relevant to the more traditional DND genre. Hence, most of it does not belong. IMO.</p><p></p><p>I even find Eberron to be too modern for DND. Androids, trains, planes, etc. Not much difference between a warforged and an anime robot when it comes down to it. But, WotC is trying to enlarge its genre into other areas and still follow the core rules somewhat.</p><p></p><p>Sure, there are probably good ideas that come out of anime that could be incorporated into DND, but I suspect that it would be hard to separate the wheat from the chaff.</p><p></p><p>As an example, although Wuxia is not really my cup of tea, I went with some friends to see Crouching Tiger Hidden Dragon when it came out. As we left the theater, one of my friends said: "I didn't know they filmed that on the moon.". The flying around stuff was so heavy in that movie that it went beyond his suspension of disbelief, even considering that it was an Asian martial arts film. That happens a lot in action films these days, even American ones.</p><p></p><p>Ditto for many elements of Anime for me in DND. Some of the ideas are ok, but many are not (as you yourself pointed out).</p><p></p><p>Fighter types that can punch through a stone wall or worse yet, punch the top off a mountain is super heroes to me, not DND. It does not belong in DND shy of real high level magic.</p><p></p><p>JMO. Not neccessarily yours.</p><p></p><p>If the DND Fighter types start jumping from one end of a room to the other and bounce off the ceiling in 4E, I'll probably puke and not buy it. Some non-magical abilities are too fantastical and supernatural for feats or talents in DND. Again, IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3732915, member: 2011"] It was totally constructive. It was an opinion, not an argument. As an opinion, it is fine. I was not trying to argue anything, hence, your interpretation of it as an argument made no sense to you. For you. Not necessarily for myself and some others. My concept of DND genre is Roman/Barbarian through Medieval Europe flavored with magic thrown in. Hand held weapons, armor, castles, wands, rings of power, etc. Not gunpowder. Not Asian. Not Aliens. A lot of Anime draws heavily from sources that are not relevant to the more traditional DND genre. Hence, most of it does not belong. IMO. I even find Eberron to be too modern for DND. Androids, trains, planes, etc. Not much difference between a warforged and an anime robot when it comes down to it. But, WotC is trying to enlarge its genre into other areas and still follow the core rules somewhat. Sure, there are probably good ideas that come out of anime that could be incorporated into DND, but I suspect that it would be hard to separate the wheat from the chaff. As an example, although Wuxia is not really my cup of tea, I went with some friends to see Crouching Tiger Hidden Dragon when it came out. As we left the theater, one of my friends said: "I didn't know they filmed that on the moon.". The flying around stuff was so heavy in that movie that it went beyond his suspension of disbelief, even considering that it was an Asian martial arts film. That happens a lot in action films these days, even American ones. Ditto for many elements of Anime for me in DND. Some of the ideas are ok, but many are not (as you yourself pointed out). Fighter types that can punch through a stone wall or worse yet, punch the top off a mountain is super heroes to me, not DND. It does not belong in DND shy of real high level magic. JMO. Not neccessarily yours. If the DND Fighter types start jumping from one end of a room to the other and bounce off the ceiling in 4E, I'll probably puke and not buy it. Some non-magical abilities are too fantastical and supernatural for feats or talents in DND. Again, IMO. [/QUOTE]
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