Stormonu
NeoGrognard
I've been following Pathfinder since its inception, but this past month is the first time our game has veered back to an attempt of a 3.X system, so we're using PF right now. I was leery of some of the changes (unending cantrips and channel energy), but excited over others (CMB/CMD, fighter changes, skill changes). So far, half-way through our first adventure, and I like it pretty good. Fights aren't overly long, there's been plenty going on between combats and I've been enjoying myself overall so far.
We've got six players in my group, and we're using a tweaked hit point rule I picked up from another person's game (x2 HP at 1st level, but no add'l hit points at 2nd, and regular from there on out). The game's just as dangerous and exciting as I remember it, and I don't feel constricted by 3.5's rule/sourcebook bloat or the box I felt put in with 4E as a player. We'll see how future adventures go, and I've already told the group I'm not planning to play past 12th-14th, so this seems to be the game for me.
I do have some issues with the game (how bardic song is handled, for one) and I'm sure I'll run into more, so I know the game is not perfect. Still, I find myself much more in line with PF's direction in continuing 3E than I did with 4E's new direction with mechanics and fluff.
We've got six players in my group, and we're using a tweaked hit point rule I picked up from another person's game (x2 HP at 1st level, but no add'l hit points at 2nd, and regular from there on out). The game's just as dangerous and exciting as I remember it, and I don't feel constricted by 3.5's rule/sourcebook bloat or the box I felt put in with 4E as a player. We'll see how future adventures go, and I've already told the group I'm not planning to play past 12th-14th, so this seems to be the game for me.
I do have some issues with the game (how bardic song is handled, for one) and I'm sure I'll run into more, so I know the game is not perfect. Still, I find myself much more in line with PF's direction in continuing 3E than I did with 4E's new direction with mechanics and fluff.