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*Pathfinder & Starfinder
Disintegrate vs. Slay Living
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<blockquote data-quote="Al" data-source="post: 1113753" data-attributes="member: 2486"><p>As a combat spell, as it stands, Disintegrate is now definitely on the weakish side. 22d6 sounds a lot at 11th level, but bear in mind that a Maximised Scorching Ray does 72 damage with no save at one level lower. Unless the victim has a truly abysmal Fort save, saving only on a natural 20, or has significant fire resistance (or a combination thereof), MSR is clearly superior even at a level lower.</p><p></p><p>It scales well, but the problem with Disintegrate is similar to that of all of the old 'save-or-die' spells, i.e. that it is nigh ineffective if the victim makes its save. In light of this, it ought to be compared with other spells which target Fort saves of similar or lower level. Against unequipped opponents without powerful restorative magic, Flesh to Stone is almost certainly a better bet, since it bypasses hit points and touch AC. Likewise, Baleful Polymorph is probably a more powerful 'assault' spell against those with poor Fort saves, at one level lower, unless they have access to dispel magic or similar spells.</p><p></p><p>Disintegrate does of course, still possess enough uses to warrant its level. Against high magic opponents who could reverse Flesh to Stone/Baleful Polymorph it is a solid combat spell. However, it's major use is strategic. It can breach walls of force, circumvent locked doors, cause cave-ins and has a myriad of other uses. It's a good strategic spell, but in a straight arena-style combat, you're better off with FtS, Baleful Polymorph or another straight damage spell.</p></blockquote><p></p>
[QUOTE="Al, post: 1113753, member: 2486"] As a combat spell, as it stands, Disintegrate is now definitely on the weakish side. 22d6 sounds a lot at 11th level, but bear in mind that a Maximised Scorching Ray does 72 damage with no save at one level lower. Unless the victim has a truly abysmal Fort save, saving only on a natural 20, or has significant fire resistance (or a combination thereof), MSR is clearly superior even at a level lower. It scales well, but the problem with Disintegrate is similar to that of all of the old 'save-or-die' spells, i.e. that it is nigh ineffective if the victim makes its save. In light of this, it ought to be compared with other spells which target Fort saves of similar or lower level. Against unequipped opponents without powerful restorative magic, Flesh to Stone is almost certainly a better bet, since it bypasses hit points and touch AC. Likewise, Baleful Polymorph is probably a more powerful 'assault' spell against those with poor Fort saves, at one level lower, unless they have access to dispel magic or similar spells. Disintegrate does of course, still possess enough uses to warrant its level. Against high magic opponents who could reverse Flesh to Stone/Baleful Polymorph it is a solid combat spell. However, it's major use is strategic. It can breach walls of force, circumvent locked doors, cause cave-ins and has a myriad of other uses. It's a good strategic spell, but in a straight arena-style combat, you're better off with FtS, Baleful Polymorph or another straight damage spell. [/QUOTE]
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Disintegrate vs. Slay Living
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