Lord Pendragon
First Post
Setting aside the collateral damage, is the old 3.0 Disintegrate any different from a Heightened Slay Living?
I've never played a high-level cleric, so I missed this spell until recently browsing the SRD. If the old Disintegrate was so unbalancing, why didn't they nerf Slay Living along with it?
Another thing that annoys me about the Disintegrate change. It's still a save-or-die spell if used against a wizard (2d6 per level damage vs. 1d4+con hp means nearly 100% chance of death), but now it's not save-or-die if used against a fighter, or even more, a barbarian or high-CR critter.
I'd like to hear some opinions about this. Based on my (erroneous?) perceptions, I'm considering asking my DM if I can research the 3.0 Disintegrate as a new spell in our current 3.5 game.
I've never played a high-level cleric, so I missed this spell until recently browsing the SRD. If the old Disintegrate was so unbalancing, why didn't they nerf Slay Living along with it?
Another thing that annoys me about the Disintegrate change. It's still a save-or-die spell if used against a wizard (2d6 per level damage vs. 1d4+con hp means nearly 100% chance of death), but now it's not save-or-die if used against a fighter, or even more, a barbarian or high-CR critter.
I'd like to hear some opinions about this. Based on my (erroneous?) perceptions, I'm considering asking my DM if I can research the 3.0 Disintegrate as a new spell in our current 3.5 game.