Jhyrryl
First Post
Three things: 1) there is no such thing as disintegration resistance or immunity short of a specifically cast spell resistance or things that make you resistant or immune to all spells, like antimagic or spell resistance; 2) a creature that reaches 0 with disintegrate is dusted, not simply dying; 3) a dusted creature requires a resurrection at 10K gold (or more) to recover, assuming the dust is recoverable, 25K gold (or more) if not (better hope the meanie DM doesn't follow up with a gust of wind.
So, how does that maximized scorching ray compare again? I'm not against scorching ray, my rogue runs around with a wand of empowered scorching ray (11th-caster level).
I don't pull punches against my PCs. If the beholder last night wouldn't have missed his touch attack against the rogue, said rogue would be dead, although the pile of dust would have remained intact. But it still would have been a significant financial setback to the PCs.
(My beholder had an unhappy encounter
)
So, how does that maximized scorching ray compare again? I'm not against scorching ray, my rogue runs around with a wand of empowered scorching ray (11th-caster level).

I don't pull punches against my PCs. If the beholder last night wouldn't have missed his touch attack against the rogue, said rogue would be dead, although the pile of dust would have remained intact. But it still would have been a significant financial setback to the PCs.
(My beholder had an unhappy encounter
