Norfleet
First Post
Yeah. And where have we seen THAT before?KaeYoss said:Hm... it would be a spell that deals 1d6 per caster level (20d6 maximum) without save - and then some!
Yeah. And where have we seen THAT before?KaeYoss said:Hm... it would be a spell that deals 1d6 per caster level (20d6 maximum) without save - and then some!
jgsugden said:As for non-PCs, most monsters of appropriate CR can not survive a failed save versus a disintgrate. Those that can probably have a very high con score (and thus a great fort save), so it is a poor choice anyway.
If you keep in mind who is supposed to be vulnerable to the spell, it becomes clear that the spell still works just fine against the intended victims.
jgsugden said:As for non-PCs, most monsters of appropriate CR can not survive a failed save versus a disintgrate. Those that can probably have a very high con score (and thus a great fort save), so it is a poor choice anyway.
Another thing. BBEGs often have more levels than your group average. If that's the case, a disintegrate even at the groups barbarian might make sense, he'd have problems to make the save and damage is always nice ... makes the player chars shiver for their lives. (Better than straightforward killing them with one spell).hong said:EXACTLY. Asking that disintegrate be equally effective against all types of creatures is just asking for trouble. It's like wanting a fighter to be an equal match for a melee brute monster of equivalent CR: if that happens, you simply guarantee that the character will be completely overwhelming against every other type of encounter. Everything in D&D has strengths and weaknesses, and you balance something first by seeing how useful it is against creatures who are susceptible to it.
As written in 3.5E, disintegrate is still a very powerful spell against constructs and undead, as well as any classed character other than a specialist tank. It may not be able to take down a raging barbarian straight away, but then it shouldn't be expected to. For that, you use something like hold or dominate, or just stand off and fireball him to death.
Darklone said:Another thing. BBEGs often have more levels than your group average. If that's the case, a disintegrate even at the groups barbarian might make sense, he'd have problems to make the save and damage is always nice ... makes the player chars shiver for their lives. (Better than straightforward killing them with one spell).
And the mooks will stand a chance to whack the barbarian down.
Grog said:If the BBEG has a brain, he'll realize that a dead enemy is always preferable to a damaged one.
KaeYoss said:Yes, sure, but that isn't really how it works, is it? The DM isn't exactly out to kill the PC's (we're not in a CoC forum). If they wanted, they'd let the enemy wizard cast one dispel at the other wizard - and then the archers would start firing at that wizard, and the melee guys - with boots of flying, of course, would streak right past the tank to pummel that poor spellslinger to pulp.
jgsugden said:As for non-PCs, most monsters of appropriate CR can not survive a failed save versus a disintgrate. Those that can probably have a very high con score (and thus a great fort save), so it is a poor choice anyway.
Grog said:Actually, most monsters of appropriate CR would have no problem surviving a failed save versus a disintegrate.
A cloud giant, 178 hp, CR 11. An 11th level disintegrate will do 77 damage, on average. Not even close to killing it.
A balor, 290 hp, CR 20. A 20th level disintegrate does 140 average damage. Less than half its hit points.
A frost worm, 142 hp, CR 12. A 12th level disintegrate will do 84 damage, more than half its hp, but still far from an instant kill.
Most dragons will take a disintegrate from a wizard of equivalent level to their CR and not even blink.
You get the idea. Disintegrate has been heavily nerfed vs. monsters, but it's still a save-or-die spell for many PCs.