GMMichael
Guide of Modos
Game masters are players of RPGs*, yet their experiences are often significantly different from that of player-characters. The traditional GM supplies the setting and outcomes, while the PCs provide the (hopefully) best intentions of the main characters. Some game designers have found that no one or everyone should GM, removing the official GM-role from their games.
What if the traditional GM's role were partially relegated to the PCs, making the GM's job easier and possibly more attractive to new GMs? Are PCs less likely to play a game that gives them a hand in GMing? Are there any games that already do this to one degree or another?
Off the top of my head, I can see PCs tracking combat turns, recording damage and/or conditions, doing rule look-ups, rolling dice for NPCs, or even playing enemy minions in combat. What would you do to lighten the GM's load?
* You might say that GMs are the competition of PCs that qualifies RPGs as Games.
What if the traditional GM's role were partially relegated to the PCs, making the GM's job easier and possibly more attractive to new GMs? Are PCs less likely to play a game that gives them a hand in GMing? Are there any games that already do this to one degree or another?
Off the top of my head, I can see PCs tracking combat turns, recording damage and/or conditions, doing rule look-ups, rolling dice for NPCs, or even playing enemy minions in combat. What would you do to lighten the GM's load?
* You might say that GMs are the competition of PCs that qualifies RPGs as Games.