D&D 5E Disney adventures?

Any possible adventures that c/would be set in our worlds Disneyland/Disney world? Any potential backgrounds for said adventurers? And finally what sort of equipment/treasures c/would be gotten from
Our worlds Disneyland/Disney world?
I set an adventure in Disneyland once - a supervillain had taken over the Small World ride and turned it into a twisted cavalcade of horror.
People actually noticed.

It was fun.
 

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Do you mean in a theme park, or in a fantasy world as the Enchanted Forest of the teleserie "Once Upon a Time", or "United States of Auradon" in "Descendents"?


 

I'm not sure D&D is the best system for a game set in a real-world, modern day theme park. However, I could see a couple of interesting related options.

First, how about a theme park set in a D&D fantasy world? I bet Eberron has at least one or two theme parks in it. Imagine how magic could be used to create and enhance unique rides.

Second, you could go with something like Larry Niven's Dream Park novels, set in theme parks which offer huge holodeck-style virtual reality parks within which people play out ultra-realistic LARPs. You get the narrative of the game within a game, as the characters battle through the scenario, combined with the meta-narrative of the people playing those characters (who in turn are being played by your players) as they pursue their own goals. Think Westworld but without the nihilism and killer robots.
 

Do you mean in a theme park, or in a fantasy world as the Enchanted Forest of the teleserie "Once Upon a Time", or "United States of Auradon" in "Descendents"?


I mean the actual theme park
 


The Disneyworld Magic Kingdom is the “2nd floor” of the park, with an entire subterranean network that runs under the park with various concealed openings to the park above.

Somehow, I’m imagining something like a Brady Bunch adventure set in the park, where the dad’s presentation gets lost or stolen.

Funnily, there was a movie 1960’s movie shot IN Disneyland; I seem to remember the father in the movie took his daughter there trying to avoid taking her back to the mom (they were in the middle of a divorce?). I, unfortunately, forget the name of the movie.
 

I mean the actual theme park

Oh, OK.
I was envisioning using something Disney as the basis of the adventure. Like a D&D version of {fill in your favorite Disney film}.

But this can easily be done in the park. Get yourself a map of all the park areas & treat each as it's own "chapter". The PCs have to recover the Mcguffan/find the villain by trekking through various areas of the park - wich animate into "Live Action" versions of themselves. Items/treasures found are whatever is appropriate to the micro-setting. They may or may not work elsewhere in the "park". Likewise with what's encountered. So if you're in the new Star Wars section? Well, you're running/playing a SW type adventure & can gain whatever would be appropriate in a SW setting. Cinderella's castle? Upon entering the zone the PCs might be accosted by a fairy godmother, dolled up, shoved in a magical coach & whisked off to a ball....
In order to leave a area you must first complete whatever the areas quest is.
And through all of this runs a monorail/tram system, a parade, and about 1001 vendors trying to suck the $ out of the PCs (wich is important because every section of the park requires ever increasing amounts of treasure to access).
 

Now that I think of it...isn’t the “hub” in Disneyland akin to Sigil from Planescape? And each land is a plane of existence...

Beware the Small World Gremlins in the Fantasy Plane!
 

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