N NotAYakk Legend Yesterday at 9:49 PM #11 Command: Flee, as Command cannot cause something that is directly harmful, should permit disengage and even picking a tactically advantageous way to run away. Dissonant Whispers explicitly does not allow this.
Command: Flee, as Command cannot cause something that is directly harmful, should permit disengage and even picking a tactically advantageous way to run away. Dissonant Whispers explicitly does not allow this.