I've had several groups who showed outward distrust of any NPC that was direct or honest with them. If they captured an NPC to interrogate them, and the guy said everything he knew right away, they didn't trust him. If someone was a little shady but was forward with what they wanted and why, the players just refused to accept it because it was too clear. They expected NPCs to lie through their teeth even when I wasn't having them lie.
There's also this:
How the hell do you deal with players who just won't trust NPCs? Who expect double crosses or betrayals when none come? It really can hamper the game too.
There's also this:
Dire Bare said:I remember a stretch when I was joining a series of different games mid-campaign . . . and in each one the DM (different DMs) had me roll up a standard character of the appropriate level, and then promptly stripped my character of all possessions (and clothes) and dropped me a dungeon cell for the other player's to "find". That was irritating enough.
But then, each time, the party decided they couldn't trust the naked guy in the dungeon cell and either wouldn't let me out, or would let me tag along in my skivvies with a borrowed rusty short sword . . . .
How the hell do you deal with players who just won't trust NPCs? Who expect double crosses or betrayals when none come? It really can hamper the game too.