Gort
Explorer
A little off-topic, but is anyone else annoyed by how accurate the larger monsters become just due to their size?
Even if you set aside the bonus hit dice that incidentally come along with becoming bigger, you get +8 strength, which is worth +4 to hit, and size penalties are only a -1! Am I the only one who would like to see giants that, instead of being mega-accurate with their huge clubs, instead miss a lot against the tiny ant-like player races, but if they DO land a hit, swat them like flies?
Same thing with grapple checks. At a certain point, big creatures cannot fail to grapple small ones, even if they roll a 1 and the small guy rolls a 20.
And that sucks! I want little creatures diving between the sluggish big-guys legs while he utterly destroys the scenery around them. I want big dumb slow critters having a hard time reaching the nimble guy dodging them all the time.
And perhaps armour and shields (shields particularly) should be less useful against creatures of such incredible size and power? Standing still and getting hit by a giant ought to kill you!
Even if you set aside the bonus hit dice that incidentally come along with becoming bigger, you get +8 strength, which is worth +4 to hit, and size penalties are only a -1! Am I the only one who would like to see giants that, instead of being mega-accurate with their huge clubs, instead miss a lot against the tiny ant-like player races, but if they DO land a hit, swat them like flies?
Same thing with grapple checks. At a certain point, big creatures cannot fail to grapple small ones, even if they roll a 1 and the small guy rolls a 20.
And that sucks! I want little creatures diving between the sluggish big-guys legs while he utterly destroys the scenery around them. I want big dumb slow critters having a hard time reaching the nimble guy dodging them all the time.
And perhaps armour and shields (shields particularly) should be less useful against creatures of such incredible size and power? Standing still and getting hit by a giant ought to kill you!