keterys
First Post
While I like everything else about the design, I hate that the Monk has little incentive and little benefit to use weapons.
Given that they're intended to fight unarmed, I think this one falls into the 'feature' bucket instead of bug. As much as it might irk you. That said, a feat to give monks with reach weapons reach seems perfectly reasonable. There's also the pointed step feat for flurrying 2 squares away.
At any rate, I think it's a reasonable idea, but I also think it'd be reasonable to just drastically simplify weapons. If you're presented a choice of a 1h melee weapon and it's either +3/d8 or +2/d12, and you ask what about 2h, and it's "add high crit or reach", you can mostly move on from there. Still get a variety of weapons, but no need for superior, no need for 'Oh, I don't want a mace, cause they get bad options, but hammers get ones, and ooh, spears and flails are good cause they get +3 profs while those others don't'. Meh.
Just describe your fighting style, use what you use. Make it sound cool. Move right along.