Divest the D&D RPG Studio (helpfully modelling a drastic course of action for Chris Cocks)

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I'll helpfully model a suggested course of action for Chris Cocks, and a statement thereby:



As CEO of Hasbro, I apologize. Under my leadership, Hasbro's ignorant and greedy actions—and our skewed words—harmed the D&D culture, creating a wave of D&D refugees.

Our actions were not trustworthy, because, at the C-level of leadership (including myself), we did not understand, at the gut level, what the D&D tabletop pencil & paper RPG truly is.

We didn't realize that D&D is primarily a cultural ecosystem. Moreso than a business. What we viewed to be "competitors" were actually beloved co-creators in this living ecosystem. Our ignorant actions in regard to the OGL would have destroyed or lamed those co-creators, large and small. We were greedy, and we killed the golden goose.

Basically, we agree with Christian Lindke's assessment: D&D Wasn't "Under Monetized," but Belief that it was Probably Hurt the Brand

Our actions disenchanted the D&D culture. Folks rightfully feel ashamed of the D&D brand now. You cannot and ought not trust us or any large corporation to steward the game. And so, we are letting go of the game.

This is what we're aiming to do, in order to make space for the goose…the D&D culture..the D&D identity…the D&D lifestyle…to be re-enchanted…to come back to life.

We are differentiating the assets of D&D into two entities.

1) The D&D TTRPG Studio, which will be divested from Hasbro. This entity will own the D&D tabletop pencil & paper RPG. We are looking at a number of models for how this entity would be divested and embodied.

2) D&D Media Properties, a division of Hasbro. D&D Media Properties will retain the exclusive rights to produce and sub-license D&D-branded films, virtual tabletops, computer games, and lifestyle merchandise. These kind of endeavors are where a large corporation can shine—we can make cool stuff.

As for how the D&D TTRPG Studio will be divested. We would like your feedback. And we will also be talking closely with the larger creators and stakeholders in the TTRPG community. These are the models we're considering:

1) The B-Corp model: Divesting and incorporating the D&D RPG Studio as a B-Corp, headed by the existing creative team. Here are some draft ideas of what we'd be aiming for: Though distinct corporations, there would be a perpetual, irrevocable, and mutual right to use each others' creations within their own field of work. For example, the D&D TTRPG Studio would be forever free to use our Hasbro D&D films and television shows to produce RPG content off of that IP. And likewise, Hasbro would remain forever free to make D&D films, VTTs, computer games, and merch using all D&D Studio creations.

The mutual supportiveness of this relationship would be ensured by a perpetual and irrevocable royalty scheme, whereby both entities give, say, 10% of their revenues to the other. The royalty amount (income-sharing) would of an equal percentage both ways.

Both entities would retain a right to produce and sub-license D&D-branded novels and short fiction, Endless Quest gamebooks, miniatures…and pantomimes. There could even be friendly "competition" between the two entities in this regard.

These provisions could also apply to options #2, #3, or #4 below.

2) The Patagonia model. A B-Corp, but with the ownership divvied into two entities: 1) a D&D Purpose Trust, and 2) a D&D Charity Collective. However, who would make up and manage these two entities is as yet unclear, since unlike WOTC's D&D Game Studio, Patagonia was, and still is, stewarded by a single family.

3) The Non-Profit model. Transferring the D&D Game Studio (and ownership of the RPG itself) to a Non-Profit Organization.

4) Selling the D&D RPG Studio to an existing TTRPG company with a better track record of devotion to the pencil & paper tabletop RPG culture, such as Paizo or Kobold Press.

5) Closing Hasbro's D&D RPG Studio, and instead gifting the D&D TTRPG brand to all 3PPs and the wider community—in regard to RPG production only. This option would involve releasing not only the SRD, but also the D&D brand itself into some sort of commons license. We would seek out an existing license which enables us to let go of all rights within a certain medium only: namely, TTRPG production (paper, PDF, and other closely associated mediums). We would also revise our own D&D Trademark so that it does not apply to RPG products. In this option, there would be no single "successor" corporation which holds the D&D TTRPG; rather, any and all companies (such as Paizo and Kobold Press, and you yourself) would be free to brand themselves as "Dungeons & Dragons." The crème would rise to the top. Hasbro would continue to benefit from this creative ferment, by creating films, computer programs, and lifestyle merch with the D&D brand, for which we would retain exclusive ownership in those fields of production. This option would possibly involve either mothballing One D&D, or selling off the One D&D progress so far to another company. We would also wish to facilitate the transition of the design team to other workplaces.

Which of these five options do you prefer and why? Do you have an even better idea?

We are seeking a future where:

1) The shame we marked on the D&D brand is healed.

2) You go see our D&D movies and television shows, and buy some of our cool D&D merch.

3) You let us off of your lifetime boycott.

We have further announcements to come. But please let us know your ideas about how to divest the D&D tabletop RPG. And, like we said, we're having direct dicussions with larger D&D/OGL creators as well. Thank you!

—Chris Cocks


[End of modeled statement]
 
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Other helpful suggestions. A way for Kyle Brink to gracefully close out his excruciating PF foray, and recede in the limelight, in a good way:



Hi, I'm Kyle Brink.
I've said a lot in recent interviews. 'Nuff said. It's time for action.

As you may have heard, the D&D TTRPG Studio is either going to be divested or disbanded. Please send your ideas and feedback on the options Chris Cocks laid out.

Yet regardless of which of those options occurs, it will be at least six months before any of that will go down. In the meantime, we are not going to sit around like lame ducks. The C-suite is listening to the creative staff, and there will be drastic changes in approach, even before the divestment or closure. My role is the middle-man: I want to show you how the creatives on the D&D Studio team, in cooperation with the higher-ups at WOTC, seek to contribute to the shared D&D / Tabletop RPG cultural ecosystem. These actions will go into effect over the course of the next six months:

  1. We are adding the "irrevocable" wording to the OGL1.0.
  2. The 5.1 SRD will also be released under the ORC license. We haven't even seen the ORC draft yet, but we're committed to re-joining the community in this way. We trust in our colleagues at Paizo, and in the ORC Alliance, to craft a wonderful, robust, inspiring license.
  3. The 3.0 SRD, 3.5 SRD, d20 Modern, 4E SRD and Revised 4E SRD (limited though they are) will be released into OGL1.0b, Creative Commons, and the ORC license.
  4. All editions of D&D will be allowed on DMs Guild. We'll have some clear tags; for example, all titles will start with a bracketed tag as to what edition they're for: [OD&D], [Holmes BASIC], [1e], [Moldvay/Cook B/X], [1.5e UA], [BECMI], [2e], [2.5e Options], [3.0e], [3.5e], [4e], [4.5e Essentials], [5e], [1D&D]
  5. In indirect support of that ecosystem, we're going to slap together an SRD for each of those editions, and release those via OGL1.0b, CC, and ORC. We're committed to getting that done within six months.
  6. All worlds of D&D will be opened to DMs Guild. (For example, Greyhawk, Mystara, Dark Sun, and Birthright.) We are not waiting for the release of some future worldbooks. We'll ask you to help us identify obscure worlds and mini-settings which can also be explicitly included, such as Council of Wyrms, Ghostwalk, Thunder Rift, and Jakandor.
  7. All of the Classics PDFs will be changed to pay-what-you-will. And we will grant irrevocable permission for Internet Archive to host them as well.
  8. Restatting the D&D Classic PDFs in other game systems. We will be increasing the value of the Classic PDFs in this way: We are initiating a co-operative project with our fellow TTRPG companies such as Paizo, Goodman Games, Monte Cook Games, Green Ronin, Pinnacle Entertainment Group, Steve Jackson Games, ENWorld Publishing, and potentially others (large, medium, and small), whereby the D&D Classics PDFs will gradually be re-scanned, reformatted, and recreated using modern publishing software. These refurbished versions will be available for converting to other TTRPG systems, such as Pathfinder Second Edition, Dungeon Crawl Classics, Cypher System, Adventure Game Engine, Savage Worlds, GURPS, Level Up, and WOIN. The PDFs will retain the lore, artwork, and font, but the pagination may change due different sizes of stat-boxes. It's all D&D. The conversion work will be done by those companies, and they will receive a generous portion of the proceeds. WOTC will also benefit from royalties, and also by furthering interest in the D&D brand / lifestyle / mass media. It's a win-win-win situation.
These are changes which I and the creative staff can get behind. These are steps toward healing.

What other changes would you like to see?

-Kyle Brink


[End of modeled statement.]
 
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