Divine and Combat Challenges.

Mojobacca

First Post
DIVINE CHALLENGE:
At-Will *
Divine, Radiant
Minor Action Close burst 5

Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn.

Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s

behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.



COMBAT CHALLENGE:


In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.








I quoted these for reference use for my question. Can a Paladin/Fighter mark multiple targets?




-For Fighters, some of their secondary attacks, such as Cleave, could give them an opportunity to mark 2 seperate targets until the end of his next round. Is this acceptable?





-For paladin, as long as he's "engaged" with his target(s), could he use divine challenge on multiple targets? (This is aside from the temporarily marked targets due to powers such as Piercing Smite.)




 

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Gloombunny

First Post
Fighters can mark multiple targets. Any time a fighter attacks an enemy, that enemy can be marked. If you attack multiple enemies, multiple enemies get marked. Note, however, that Cleave does not attack two enemies. It attacks one enemy and then deals damage to another, but there's no actual attack against the second target.


Paladins can only mark one enemy with Divine Challenge. It's in the second sentence of what you quoted: "The target remains marked until you use this power against another target".
 


EldritchFire

First Post
I quoted these for reference use for my question. Can a Paladin/Fighter mark multiple targets?

Yes, they can.


-For Fighters, some of their secondary attacks, such as Cleave, could give them an opportunity to mark 2 seperate targets until the end of his next round. Is this acceptable?


Be careful here. Cleave only attacks the primary target. In order to mark a target you must attack them, and in 4e, you must make an attack roll to attack a target.




-For paladin, as long as he's "engaged" with his target(s), could he use divine challenge on multiple targets? (This is aside from the temporarily marked targets due to powers such as Piercing Smite.)


But remember the second sentence of divine challenge: "
The target remains marked until you use this power against another target".

-EF
 


Staffan

Legend
There's nothing that inherently says you can't mark multiple targets, but it might be difficult to get the circumstances to do so.

The paladin's divine challenge fades away if he uses the power on another target, so that one's particularly difficult.

The fighter's combat challenge is a little better in that regard, since there's no limitation like that. On the other hand, the fighter's mark only works until the end of his next turn, so you need some kind of power that lets you make multiple attacks, or possibly doing it as an opportunity attack.
 

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