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<blockquote data-quote="Nightbreeze" data-source="post: 3995457" data-attributes="member: 46755"><p>Ok, then, before I start pestering you on the feat, I'd like to set down for the axe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>So....a kit that gives +2 costs 50. However, a magic item that gives +2 to a single skill costs 400. Say that a reasonable formula is cost of the magic item/4, then a intimidation factor +3 costs 225 and an intimidation factor +4 costs 400. Would those prices be ok for you?</p><p></p><p>Now, let's get at the feat problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I have two arguments: one long, and another is a compromise.</p><p></p><p>1) The regional feat "Fearless" may be given to people living in a land that is always in constant danger of deadly attackers. Growing on the borderlands, you are under the constant threat of invadin throngs of humanoids, trolls, giants, ogres, worgs, other horrible beasts and so on. </p><p></p><p>Even if you are a trained warrior, charging an ogre requires an insane amount of bravery: his club can smash before you even manage to lay a finger on him.</p><p></p><p>Having been raised in similar lands, and having been trained by the Erukkans, an order of holy warriors, to face only such beasts, leaving the orcs and other "minor" threats to men at arms, an erukkan belted knight probably has seen the worst that a combat can offer. Besides, as a holy warrior he has sworn to protect humanity by evil, and his faith is unwavering. A palading gains absolute immunity to fear effects, and he can even give a huge bonus on the saving throws to his allies. Is it so unreasonable that other holy warriors gain a similar ability? You can view it as the bonus divine feat that you offered to your players.</p><p></p><p>I follow up with a little rant: fighters and barbarians have an insanely low will save. Which is all good when defending from mental domination: thier will is not that strong. However, is it really reasonable that a first level wizard is braver than a fifth level fighter, when someone is trying to scare them?</p><p></p><p>Besides, having a giant like Harstard run away like a chicken from a little ghoul with fear aura is soo much...un-erukkanish <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>2) Ah...I will leave it for later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3995457, member: 46755"] Ok, then, before I start pestering you on the feat, I'd like to set down for the axe :D So....a kit that gives +2 costs 50. However, a magic item that gives +2 to a single skill costs 400. Say that a reasonable formula is cost of the magic item/4, then a intimidation factor +3 costs 225 and an intimidation factor +4 costs 400. Would those prices be ok for you? Now, let's get at the feat problem :) I have two arguments: one long, and another is a compromise. 1) The regional feat "Fearless" may be given to people living in a land that is always in constant danger of deadly attackers. Growing on the borderlands, you are under the constant threat of invadin throngs of humanoids, trolls, giants, ogres, worgs, other horrible beasts and so on. Even if you are a trained warrior, charging an ogre requires an insane amount of bravery: his club can smash before you even manage to lay a finger on him. Having been raised in similar lands, and having been trained by the Erukkans, an order of holy warriors, to face only such beasts, leaving the orcs and other "minor" threats to men at arms, an erukkan belted knight probably has seen the worst that a combat can offer. Besides, as a holy warrior he has sworn to protect humanity by evil, and his faith is unwavering. A palading gains absolute immunity to fear effects, and he can even give a huge bonus on the saving throws to his allies. Is it so unreasonable that other holy warriors gain a similar ability? You can view it as the bonus divine feat that you offered to your players. I follow up with a little rant: fighters and barbarians have an insanely low will save. Which is all good when defending from mental domination: thier will is not that strong. However, is it really reasonable that a first level wizard is braver than a fifth level fighter, when someone is trying to scare them? Besides, having a giant like Harstard run away like a chicken from a little ghoul with fear aura is soo much...un-erukkanish :D 2) Ah...I will leave it for later :D [/QUOTE]
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