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<blockquote data-quote="Lou" data-source="post: 3997553" data-attributes="member: 51567"><p><strong>Character-in-Progress</strong></p><p></p><p>[sblock=original notes]I was thinking that Carvyn would be in the other group from Evilhalfling's Jennifer Waters<s>, and he will take a level of Cleric</s>. </p><p></p><p>Instead of adding a cleric level, Here is what I propose<u>d</u>:</p><p></p><p>Carvyn has been trained by the Prelate's own sorcerers to fight undead, and he is dedicated to St. Pelor, who granted Carvyn a clerical domain power and clerical domain spells through feats. To that end:</p><p></p><p>Carvyn will take Knowledge (Religion) instead of, or in addition to, Knowledge (Eccesiastical Law) as a class skill. </p><p></p><p>Carvyn will take the Divine Socerery feat from Dragon 343 p. 88, a 1st-level-only, sorcerer-only feat that requires you to have a patron diety, who gives you one domain power and access to one domain spell each day (can change each day). Carvyn follows St. Pelor, is NG, and takes the Healing Domain.</p><p></p><p>Carvyn will take the Arcane Disciple feat as the bonus divine feat as a follower of St. Pelor and take the Glory Domain so Carvyn can <s>turn undead and</s> cast Glory domain spells up to his level number of times a day as a battle sorcerer of the Light. <u>Thanks for the catch, Douane! Hmmm, should I turn undead instead of +1 level for healing spells? No, this makes more sense. Not as much healing, just one spell, but more spells against undead.</u></p><p></p><p>Does anyone know if Weapon Focus (Ray) covers all ranged touch attack spells? Unless there is documentation that it does not, I would think it does. <u>Weapon Focus (Ranged Touch) sounds much better. Thanks, Leif.</u></p><p></p><p>Carvyn will take Energy Substitution (<s>Acid</s> <s><u>Fire</u></s> <span style="color: Green">ACID</span>) as his 3rd level feat <s>if that is acceptable</s>. His spells will mostly be cold otherwise. <span style="font-size: 9px"><span style="color: Green">Happy, Evilhalfling? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </span> </span> <s>If not, Weapon Focus (Ranged Touch).</s></p><p></p><p>How much is the standard starting gold for 3rd level? 2700 gp (Thanks, OnlytheStrong!) goes a long way in silver, except for the high gold cost of magic in the The Four Lands.</p><p>[/sblock]</p><p></p><p>[CODE][B]Name:[/B] Carvyn Wray (adopted family name)</p><p>[B]Class:[/B] Battle Sorcerer 3</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Religion:[/B] The Light (Saint Pelor)</p><p></p><p>[B]Str:[/B] 14 +2 ( 6p.) [B]Level:[/B] 3 [B]XP:[/B] 3000</p><p>[B]Dex:[/B] 14 +2 ( 6p.) [B]BAB:[/B] +2 [B]HP:[/B] 30 (3d8+6)</p><p>[B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] none</p><p>[B]Int:[/B] 10 +0 ( 2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] none</p><p>[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +2 [B]Spell Save:[/B] </p><p>[B]Cha:[/B] 16 +3 ( 10p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14</p><p>MW Chain Shirt (250sp)(25lbs)</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] +1 +2 +3</p><p>[B]Ref:[/B] +1 +2 +2 +5</p><p>[B]Will:[/B] +3 +2 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p> MW Long Sword (315sp) +4 d8+2 19-20/x2 </p><p> MW Javelin (x2) (602sp) +3 d6+2 20/x2</p><p> MW Light Crossbow (335 sp) +4 d8 19-20/x2</p><p></p><p>[B]Languages:[/B]</p><p> Common</p><p> </p><p>[B]Abilities:[/B] </p><p> +2 Ref save from weasel familar</p><p></p><p>[B]Feats:[/B]</p><p> Human L1-Divine Socerery (St. Pelor/Healing Domain/Domain healing spells &</p><p> cast at +1 Level)</p><p> L1-Eschew Materials</p><p> L1 Sorcerer-Summon Familar</p><p> Familiar Feat: Alertness (add to skills)</p><p> L3-Energy Substitution (Acid)</p><p> Bonus Divine Feat-Arcane Disciple (St. Pelor/Glory Domain spells )</p><p></p><p></p><p>Possible Future Feats: </p><p> Dodge</p><p> Scribe Scroll</p><p> Spell Focus (Conj))</p><p> Augment Summoning (future?)</p><p> Heighten Spell (future?)</p><p> Improved Familiar (future?) </p><p></p><p>[B]Sorcerer Spells[B]</p><p>Knows 4 0th level spells and 2 1st level spells </p><p> + Healing Domain spells</p><p> + Glory Domain spells</p><p>Cast 5 0th level spells and 4 1st levels spells per day,</p><p> plus 1 1st level for high Charisma.</p><p> </p><p>Cantrips: Disrupt Undead (1d6)(Ranged Touch)(25 ft. + 5 ft./2 levels)</p><p> Read Magic</p><p> Ray of Frost (1d3 RT)</p><p> Prestidigitation</p><p> </p><p>1st level: Lesser Orb of Cold (2d8 RT)</p><p> Magic Missile (1d4+1/2 levels)</p><p>+ Cure Light Wounds</p><p>+ Disrupt Undead (limit 3x per day)(1d6)(RT)(25 ft. + 5 ft./2 levels)</p><p></p><p></p><p>[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff (Cha) 0 +3 +0 +3</p><p>Concentration (Con) 2 +2 +0 +4</p><p>Craft (Int)</p><p>Intimidate (Cha) 0 +3 +0 +3</p><p>Knowledge (arcana) (Int) 5 +0 +0 +5</p><p>Profession (Farmer)(Wis) 1 +2 +0 +3</p><p>Spellcraft (Int) 5 +0 +0 +5</p><p>Knowledge (religion) (Int) 3 +0 +0 +3</p><p>Knowledge (Eccesiastical Law) 2 +0 +0 +2</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>[B]Familiar:[/B]</p><p>Weasel named "Static"</p><p>Size/Type: Tiny Animal </p><p>Hit Dice: 3</p><p>Hit Points: 15</p><p>Initiative: +2 </p><p>Speed: 20 ft. (4 squares), climb 20 ft. </p><p>Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14 </p><p>Base Attack/Grapple: +2/-10</p><p>Attack: Bite +6 melee (1d3-4) </p><p>Full Attack: Bite +6 melee (1d3-4) </p><p>Space/Reach: 2½ ft./0 ft. </p><p>Special Attacks: Attach </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +2, Ref +4, Will +4 </p><p>Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 </p><p>Skills: Balance +12, Climb +10 (can take 10 anytime), Escape Artist +4,</p><p>Hide +11, Move Silently +8, Spot +3 </p><p>Feats: Agile, Weapon Finesse </p><p></p><p>HD 3</p><p>HP 15</p><p>AC </p><p></p><p>[B]Total Weight:[/B]0lb [B]Money:[/B] 0 gp 2,700gp left</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] <58 59-116 117-175 </p><p></p><p>[B]Age:[/B] 22</p><p>[B]Height:[/B] 6'</p><p>[B]Weight:[/B] 205 lbs</p><p>[B]Eyes:[/B] Light Brown</p><p>[B]Hair:[/B] Curly Brown going prematurely gray</p><p>[B]Skin:[/B] Lightly Tanned</p><p></p><p>[B]Background:[/B]</p><p>Carvyn is the bastard son of a nobleman, who could never admit the lineage</p><p>but still wanted to look after him. Carvyn was adopted by the Wray farming</p><p>family, where the father was a veteran. The veteran taught him to use a</p><p>long sword and wear light armor to protect the homestead, so when his</p><p>sorcerer abilities manifested themselves, he had too much martial training</p><p>to be a standard sorcerer. His noble (biological) father had enough pull</p><p>to get the attention of a preceptor of one of the militant orders [one of</p><p>the 5—which one?] who realized the value of having a battle sorcerer</p><p>work in the church of the Light.</p><p></p><p>He has been trained in socerery by a small group that works for the Primate.</p><p>While training, he also took vows of service to St. Pelor, who granted him</p><p>some domain access. The preceptor had him trained in the ways of the Light</p><p>along with more work with the long sword for when he needed to be hidden</p><p>with other solders. Carvyn wears a chain shirt, throws the javelin, and uses</p><p>a light crossbow.</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Lou, post: 3997553, member: 51567"] [b]Character-in-Progress[/b] [sblock=original notes]I was thinking that Carvyn would be in the other group from Evilhalfling's Jennifer Waters[S], and he will take a level of Cleric[/S]. Instead of adding a cleric level, Here is what I propose[U]d[/U]: Carvyn has been trained by the Prelate's own sorcerers to fight undead, and he is dedicated to St. Pelor, who granted Carvyn a clerical domain power and clerical domain spells through feats. To that end: Carvyn will take Knowledge (Religion) instead of, or in addition to, Knowledge (Eccesiastical Law) as a class skill. Carvyn will take the Divine Socerery feat from Dragon 343 p. 88, a 1st-level-only, sorcerer-only feat that requires you to have a patron diety, who gives you one domain power and access to one domain spell each day (can change each day). Carvyn follows St. Pelor, is NG, and takes the Healing Domain. Carvyn will take the Arcane Disciple feat as the bonus divine feat as a follower of St. Pelor and take the Glory Domain so Carvyn can [S]turn undead and[/S] cast Glory domain spells up to his level number of times a day as a battle sorcerer of the Light. [U]Thanks for the catch, Douane! Hmmm, should I turn undead instead of +1 level for healing spells? No, this makes more sense. Not as much healing, just one spell, but more spells against undead.[/U] Does anyone know if Weapon Focus (Ray) covers all ranged touch attack spells? Unless there is documentation that it does not, I would think it does. [U]Weapon Focus (Ranged Touch) sounds much better. Thanks, Leif.[/U] Carvyn will take Energy Substitution ([S]Acid[/S] [S][U]Fire[/U][/S] [COLOR=Green]ACID[/COLOR]) as his 3rd level feat [S]if that is acceptable[/S]. His spells will mostly be cold otherwise. [SIZE=1][COLOR=Green]Happy, Evilhalfling? :p [/COLOR] [/SIZE] [S]If not, Weapon Focus (Ranged Touch).[/S] How much is the standard starting gold for 3rd level? 2700 gp (Thanks, OnlytheStrong!) goes a long way in silver, except for the high gold cost of magic in the The Four Lands. [/sblock] [CODE][B]Name:[/B] Carvyn Wray (adopted family name) [B]Class:[/B] Battle Sorcerer 3 [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Religion:[/B] The Light (Saint Pelor) [B]Str:[/B] 14 +2 ( 6p.) [B]Level:[/B] 3 [B]XP:[/B] 3000 [B]Dex:[/B] 14 +2 ( 6p.) [B]BAB:[/B] +2 [B]HP:[/B] 30 (3d8+6) [B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] none [B]Int:[/B] 10 +0 ( 2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] none [B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +2 [B]Spell Save:[/B] [B]Cha:[/B] 16 +3 ( 10p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 14 MW Chain Shirt (250sp)(25lbs) [B]Base Mod Misc Total[/B] [B]Fort:[/B] +1 +2 +3 [B]Ref:[/B] +1 +2 +2 +5 [B]Will:[/B] +3 +2 +5 [B]Weapon Attack Damage Critical[/B] MW Long Sword (315sp) +4 d8+2 19-20/x2 MW Javelin (x2) (602sp) +3 d6+2 20/x2 MW Light Crossbow (335 sp) +4 d8 19-20/x2 [B]Languages:[/B] Common [B]Abilities:[/B] +2 Ref save from weasel familar [B]Feats:[/B] Human L1-Divine Socerery (St. Pelor/Healing Domain/Domain healing spells & cast at +1 Level) L1-Eschew Materials L1 Sorcerer-Summon Familar Familiar Feat: Alertness (add to skills) L3-Energy Substitution (Acid) Bonus Divine Feat-Arcane Disciple (St. Pelor/Glory Domain spells ) Possible Future Feats: Dodge Scribe Scroll Spell Focus (Conj)) Augment Summoning (future?) Heighten Spell (future?) Improved Familiar (future?) [B]Sorcerer Spells[B] Knows 4 0th level spells and 2 1st level spells + Healing Domain spells + Glory Domain spells Cast 5 0th level spells and 4 1st levels spells per day, plus 1 1st level for high Charisma. Cantrips: Disrupt Undead (1d6)(Ranged Touch)(25 ft. + 5 ft./2 levels) Read Magic Ray of Frost (1d3 RT) Prestidigitation 1st level: Lesser Orb of Cold (2d8 RT) Magic Missile (1d4+1/2 levels) + Cure Light Wounds + Disrupt Undead (limit 3x per day)(1d6)(RT)(25 ft. + 5 ft./2 levels) [B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Bluff (Cha) 0 +3 +0 +3 Concentration (Con) 2 +2 +0 +4 Craft (Int) Intimidate (Cha) 0 +3 +0 +3 Knowledge (arcana) (Int) 5 +0 +0 +5 Profession (Farmer)(Wis) 1 +2 +0 +3 Spellcraft (Int) 5 +0 +0 +5 Knowledge (religion) (Int) 3 +0 +0 +3 Knowledge (Eccesiastical Law) 2 +0 +0 +2 [B]Equipment: Cost Weight[/B] [B]Familiar:[/B] Weasel named "Static" Size/Type: Tiny Animal Hit Dice: 3 Hit Points: 15 Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14 Base Attack/Grapple: +2/-10 Attack: Bite +6 melee (1d3-4) Full Attack: Bite +6 melee (1d3-4) Space/Reach: 2½ ft./0 ft. Special Attacks: Attach Special Qualities: Low-light vision, scent Saves: Fort +2, Ref +4, Will +4 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Skills: Balance +12, Climb +10 (can take 10 anytime), Escape Artist +4, Hide +11, Move Silently +8, Spot +3 Feats: Agile, Weapon Finesse HD 3 HP 15 AC [B]Total Weight:[/B]0lb [B]Money:[/B] 0 gp 2,700gp left [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] <58 59-116 117-175 [B]Age:[/B] 22 [B]Height:[/B] 6' [B]Weight:[/B] 205 lbs [B]Eyes:[/B] Light Brown [B]Hair:[/B] Curly Brown going prematurely gray [B]Skin:[/B] Lightly Tanned [B]Background:[/B] Carvyn is the bastard son of a nobleman, who could never admit the lineage but still wanted to look after him. Carvyn was adopted by the Wray farming family, where the father was a veteran. The veteran taught him to use a long sword and wear light armor to protect the homestead, so when his sorcerer abilities manifested themselves, he had too much martial training to be a standard sorcerer. His noble (biological) father had enough pull to get the attention of a preceptor of one of the militant orders [one of the 5—which one?] who realized the value of having a battle sorcerer work in the church of the Light. He has been trained in socerery by a small group that works for the Primate. While training, he also took vows of service to St. Pelor, who granted him some domain access. The preceptor had him trained in the ways of the Light along with more work with the long sword for when he needed to be hidden with other solders. Carvyn wears a chain shirt, throws the javelin, and uses a light crossbow. [/CODE] [/QUOTE]
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