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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Divine casters across settings
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<blockquote data-quote="RangerWickett" data-source="post: 8091207" data-attributes="member: 63"><p>The flavor I have in my setting is that any magic user is tapping into some power source. Sorcerers have power within. Warlocks make a pact with a specific entity (and often <em>don't share the values of that entity</em>). Druids draw from the environment. Wizards study rules and exploit them like hacking the code of a video game. And clerics only have power if there is an organized religion that has people regularly praying or making offerings, which generates a potential energy tied to a particular ideology. Bards are similar in that they tap into the collective investment people have with works of art and music.</p><p></p><p>So in my setting, if you discover a god of your own that doesn't have a church, you'd be really limited as a cleric, but you could certainly be a warlock.</p><p></p><p>----</p><p></p><p>I'm not sure, though, whether there really needs to be any sort of mechanical change to reflect this in Level Up. All I'd like to see for clerics is for people to get more domains, because the 3e/PF conceit of 'assembling' a cleric by picking two domains led to some fun flavor.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8091207, member: 63"] The flavor I have in my setting is that any magic user is tapping into some power source. Sorcerers have power within. Warlocks make a pact with a specific entity (and often [I]don't share the values of that entity[/I]). Druids draw from the environment. Wizards study rules and exploit them like hacking the code of a video game. And clerics only have power if there is an organized religion that has people regularly praying or making offerings, which generates a potential energy tied to a particular ideology. Bards are similar in that they tap into the collective investment people have with works of art and music. So in my setting, if you discover a god of your own that doesn't have a church, you'd be really limited as a cleric, but you could certainly be a warlock. ---- I'm not sure, though, whether there really needs to be any sort of mechanical change to reflect this in Level Up. All I'd like to see for clerics is for people to get more domains, because the 3e/PF conceit of 'assembling' a cleric by picking two domains led to some fun flavor. [/QUOTE]
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