Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge at the end of your turn
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LokiDR" data-source="post: 4372458" data-attributes="member: 6239"><p>That would be the issue of not having books at hand. But that reading fails to account for actions such as move. On my turn, first I DC monster, then I move to a better position (not adjacent). At this point, I have failed to engage. Should the target be no longer marked?</p><p></p><p></p><p>Agreed. Now, how often do we check for "engaged"? Is it impossible for a paladin to do anything other than engage?</p><p></p><p></p><p>Effect: creature is marked. Each turn you must engage the creature or choose a new target to challenge. A strict reading of the second sentence not only makes for silly situations such as negating most movement, but it also ignores another sentence in the effect: "On your turn, you must engage the target you challenged or challenge a different target."</p><p></p><p></p><p>Emphasis mine. This is a clause of engage which you improperly apply to the entire ability. Note, divine challenge does not read <em>"If at any point you do not engage the enemy, the mark ends."</em> It says <em>"remains marked until you use the power against another target or you fail to engage (see below) the target"</em>. Now, if the ability can only be used once a round, why does <em>"until you use the power against another target"</em> appear at all, let alone first?</p><p></p><p>Each turn, challenge a different target or engage. There is no requirement to engage every challenged creature every round.</p><p></p><p>Lets take another situation to show why your view of timing doesn't work. Again, paladin Bob has a range weapon. In the first round of combat, Bob moves and then uses his ranged attack against monster Tim. Then Bob's player recalls his divine challenge and uses it against Tim. At this point, Bob does not have another attack or movement to use to engage Tim. By your reading, Bob is buggered. A lapse of memory should not deny Bob his ability.</p><p></p><p>I'll grant, that situation is absurd in play, as no decent DM would be dick to Bob's player for such a mistake, but it illustrates a point of the rules. If we are going to technical, lets be technical.</p><p></p><p>If none of those arguments are to your taste, can we just fall back to the "say yes" advice of the DMG? This tactic allows a player to be unconventional in their paladin and doesn't contradict any obvious rule. It is not game breaking, it is interesting and at least I think it's fun. It does fit the paladin's role (take the heat for the other guys), why shouldn't it work?</p><p></p><p>Your table, your rules, you can call it as you wish, but I will need to have this discussion endlessly at conventions and RPGA tables, so I need to be prepared with a reasoned response. Don't take this the wrong way, I have no problem with your ruling, I just need to know the most "technical" answer.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 4372458, member: 6239"] That would be the issue of not having books at hand. But that reading fails to account for actions such as move. On my turn, first I DC monster, then I move to a better position (not adjacent). At this point, I have failed to engage. Should the target be no longer marked? Agreed. Now, how often do we check for "engaged"? Is it impossible for a paladin to do anything other than engage? Effect: creature is marked. Each turn you must engage the creature or choose a new target to challenge. A strict reading of the second sentence not only makes for silly situations such as negating most movement, but it also ignores another sentence in the effect: "On your turn, you must engage the target you challenged or challenge a different target." Emphasis mine. This is a clause of engage which you improperly apply to the entire ability. Note, divine challenge does not read [I]"If at any point you do not engage the enemy, the mark ends."[/I] It says [I]"remains marked until you use the power against another target or you fail to engage (see below) the target"[/I]. Now, if the ability can only be used once a round, why does [I]"until you use the power against another target"[/I] appear at all, let alone first? Each turn, challenge a different target or engage. There is no requirement to engage every challenged creature every round. Lets take another situation to show why your view of timing doesn't work. Again, paladin Bob has a range weapon. In the first round of combat, Bob moves and then uses his ranged attack against monster Tim. Then Bob's player recalls his divine challenge and uses it against Tim. At this point, Bob does not have another attack or movement to use to engage Tim. By your reading, Bob is buggered. A lapse of memory should not deny Bob his ability. I'll grant, that situation is absurd in play, as no decent DM would be dick to Bob's player for such a mistake, but it illustrates a point of the rules. If we are going to technical, lets be technical. If none of those arguments are to your taste, can we just fall back to the "say yes" advice of the DMG? This tactic allows a player to be unconventional in their paladin and doesn't contradict any obvious rule. It is not game breaking, it is interesting and at least I think it's fun. It does fit the paladin's role (take the heat for the other guys), why shouldn't it work? Your table, your rules, you can call it as you wish, but I will need to have this discussion endlessly at conventions and RPGA tables, so I need to be prepared with a reasoned response. Don't take this the wrong way, I have no problem with your ruling, I just need to know the most "technical" answer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge at the end of your turn
Top