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Divine Challenge at the end of your turn
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<blockquote data-quote="dcyale" data-source="post: 4373082" data-attributes="member: 71636"><p>When I read Divine Challenge I thought it meant something different from everyone so far- at least my understanding of what people are saying. </p><p> </p><p> In the sentence, “On your turn, you must engage the target you challenged</p><p>or challenge a different target” I took “On your turn” to mean the next turn. In other words, the paladin moves to and attacks monster A. He thinks monster B is going after someone else so as a minor he challenges Monster B, who is not adjacent to him. His turn ends.</p><p> </p><p> I thought Monster B had the challenge at this point, but on his turn, his next turn in other words, the paladin had to engage or end adjacent to monster B, or challenge someone else. </p><p> </p><p> This would also make the last part of the sentence, “or challenge a different target” make sense. You can only divine challenge once per turn so this sentence must apply to a turn that starts with some target already being marked with the paladin’s divine challenge. Any other interpretation leads to that part of the sentence being totally nonsensical. Not even an action point will let a paladin challenge more than once in a turn in light of the sentence, “You can use divine challenge once per turn.”</p><p> </p><p> And why didn’t the authors just say “By the end of your turn” instead of “On your turn” if that’s what they meant.</p><p> </p><p> I think it also makes more sense when read with the top of the entry. “The target remains marked until you use this power against another target, or if you fail</p><p>to engage the target.” </p><p> </p><p> Does this make sense to anyone else? Of course it wouldn’t be the first time I was the only person to agree with me.</p><p> </p><p><span style="color: red">Cheese:</span> I guess all paladins should carry a bag of rocks they can throw at marked monsters to keep the challenge going. Doesn’t matter if they hit or not, as long as they make the attack. It’s cheaper than daggers.</p><p> </p><p><span style="color: red">More cheese:</span> The rouge readies an action to move by the monster after the paladin divine challenges it. The Paladin challenges from 5 squares away, the rouge’s readied moves goes off, the monster makes the choice… take the damage or forego the OA? And if it takes the OA it’s at –2. Seems like it would work under the RAW. Maybe it’s just smart, not cheese? And this would seem to work no matter which interpertation of challenge you use.</p></blockquote><p></p>
[QUOTE="dcyale, post: 4373082, member: 71636"] When I read Divine Challenge I thought it meant something different from everyone so far- at least my understanding of what people are saying. In the sentence, “On your turn, you must engage the target you challenged or challenge a different target” I took “On your turn” to mean the next turn. In other words, the paladin moves to and attacks monster A. He thinks monster B is going after someone else so as a minor he challenges Monster B, who is not adjacent to him. His turn ends. I thought Monster B had the challenge at this point, but on his turn, his next turn in other words, the paladin had to engage or end adjacent to monster B, or challenge someone else. This would also make the last part of the sentence, “or challenge a different target” make sense. You can only divine challenge once per turn so this sentence must apply to a turn that starts with some target already being marked with the paladin’s divine challenge. Any other interpretation leads to that part of the sentence being totally nonsensical. Not even an action point will let a paladin challenge more than once in a turn in light of the sentence, “You can use divine challenge once per turn.” And why didn’t the authors just say “By the end of your turn” instead of “On your turn” if that’s what they meant. I think it also makes more sense when read with the top of the entry. “The target remains marked until you use this power against another target, or if you fail to engage the target.” Does this make sense to anyone else? Of course it wouldn’t be the first time I was the only person to agree with me. [COLOR=red]Cheese:[/COLOR] I guess all paladins should carry a bag of rocks they can throw at marked monsters to keep the challenge going. Doesn’t matter if they hit or not, as long as they make the attack. It’s cheaper than daggers. [COLOR=red]More cheese:[/COLOR] The rouge readies an action to move by the monster after the paladin divine challenges it. The Paladin challenges from 5 squares away, the rouge’s readied moves goes off, the monster makes the choice… take the damage or forego the OA? And if it takes the OA it’s at –2. Seems like it would work under the RAW. Maybe it’s just smart, not cheese? And this would seem to work no matter which interpertation of challenge you use. [/QUOTE]
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Divine Challenge at the end of your turn
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