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Divine Challenge at the end of your turn
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<blockquote data-quote="AverageTable" data-source="post: 4375168" data-attributes="member: 71718"><p>To kclark:</p><p> </p><p>You're making the exact same mistake I pointed out to Loki earlier. You're failing to realise that "challenging a different target" means <strong>USING</strong> the Divine Challenge ability once again. And using it again means that you need to fulfil the same requirements once again - challenge a new target or engage. Since you can't do the first (only one Divine Challenge is permitted per round), you must do the second.</p><p> </p><p></p><p> </p><p>Correct. But in the process of challenging a different target, you have <strong>USED</strong> the Divine Challenge power. Using this power imposes the requirement that you now (1) engage the goblin or (2) challenge a different target before the end of your turn.</p><p> </p><p>You can't do (2) since Divine Challenge is limited to one use per turn.</p><p> </p><p>You must, therefore, do (1) - engage the goblin <em>this turn</em>.</p><p> </p><p></p><p> </p><p>No, it isn't meaningless. As Hypersmurf said, and as I said days ago in this same thread, the "or challenge another creature" clause is necessary to allow the paladin to change his Divine Challenge target next round.</p><p> </p><p>As I said back on page 1:</p><p> </p><p>"Without the "or challenge a different target" clause, it becomes impossible for a paladin to cease challenging one target and challenge a different one instead. Without this clause the rule would effectively read "On your turn you <em>must</em> engage the target that is currently challenged. <em>Period</em>." This would mean that once a target has been challenged, the paladin can do nothing but engage that same target turn after turn until it is dead (or abandon the target and suffer the consequences of not engaging). He would be unable to switch targets without an automatic penalty."</p><p> </p><p>So the "or challenge a different target" clause is still doing very important work, even though the paladin must always engage the challenged target on the same round the challenge is made.</p></blockquote><p></p>
[QUOTE="AverageTable, post: 4375168, member: 71718"] To kclark: You're making the exact same mistake I pointed out to Loki earlier. You're failing to realise that "challenging a different target" means [b]USING[/b] the Divine Challenge ability once again. And using it again means that you need to fulfil the same requirements once again - challenge a new target or engage. Since you can't do the first (only one Divine Challenge is permitted per round), you must do the second. Correct. But in the process of challenging a different target, you have [b]USED[/b] the Divine Challenge power. Using this power imposes the requirement that you now (1) engage the goblin or (2) challenge a different target before the end of your turn. You can't do (2) since Divine Challenge is limited to one use per turn. You must, therefore, do (1) - engage the goblin [i]this turn[/i]. No, it isn't meaningless. As Hypersmurf said, and as I said days ago in this same thread, the "or challenge another creature" clause is necessary to allow the paladin to change his Divine Challenge target next round. As I said back on page 1: "Without the "or challenge a different target" clause, it becomes impossible for a paladin to cease challenging one target and challenge a different one instead. Without this clause the rule would effectively read "On your turn you [I]must[/I] engage the target that is currently challenged. [I]Period[/I]." This would mean that once a target has been challenged, the paladin can do nothing but engage that same target turn after turn until it is dead (or abandon the target and suffer the consequences of not engaging). He would be unable to switch targets without an automatic penalty." So the "or challenge a different target" clause is still doing very important work, even though the paladin must always engage the challenged target on the same round the challenge is made. [/QUOTE]
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