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Divine Challenge at the end of your turn
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<blockquote data-quote="Reaper Steve" data-source="post: 4380179" data-attributes="member: 51528"><p>I was wondering about this yesterday while watching the Paladin player. At first, I ruled that he could DC at the end of his turn and he wouldn't be required to engage until next turn. But now I realize I was wrong... and I'm glad.</p><p> </p><p>The rule clearly states 'on your turn, you must engage the target you challenged...'</p><p>A Pally can DC as the last action of his turn. However, it will only stay active if he DCs an adjacent enemy. If he uses his minor actionj last to DC a non-adjacent enemy (and some strange power doesn't immediately allow him to engage through movement or attack), the DC will then immediately end.</p><p> </p><p>This wording allows the following:</p><p>Say a Pally DCed an opponent last round and engaged it at range (or was adjacent but the enemy moved away.) This round the Pally can reengage the DCed opponent (let's say he makes a ranged attack at it) then DC a different opponent and move adjacent to engage it.</p><p> </p><p>That's where the 'challenge a different target' comes in to play. So far I've only seen 'DC followed by attack' but this wording allows one to attack a previously DCed target, then DC a different one and engage it. Or, he could choose not to engage the one he DCed last turn and DC a different one and engage it this turn.</p><p> </p><p>Really, the wording clearly does not allow a DC to remain active past the end of the Paladin's turn unless the Paladin engages it that turn. This means the Paladin can't use it to try to pull an enemy off a friend... the Paladin has to go to it or throw something at it. And I'm cool with that... it makes the Paladin actively seek his foe, not the other way around.</p><p> </p><p>Too bad I didn't figure that out sooner... maybe the Pally would have spent more time in the front rank yesterday.</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4380179, member: 51528"] I was wondering about this yesterday while watching the Paladin player. At first, I ruled that he could DC at the end of his turn and he wouldn't be required to engage until next turn. But now I realize I was wrong... and I'm glad. The rule clearly states 'on your turn, you must engage the target you challenged...' A Pally can DC as the last action of his turn. However, it will only stay active if he DCs an adjacent enemy. If he uses his minor actionj last to DC a non-adjacent enemy (and some strange power doesn't immediately allow him to engage through movement or attack), the DC will then immediately end. This wording allows the following: Say a Pally DCed an opponent last round and engaged it at range (or was adjacent but the enemy moved away.) This round the Pally can reengage the DCed opponent (let's say he makes a ranged attack at it) then DC a different opponent and move adjacent to engage it. That's where the 'challenge a different target' comes in to play. So far I've only seen 'DC followed by attack' but this wording allows one to attack a previously DCed target, then DC a different one and engage it. Or, he could choose not to engage the one he DCed last turn and DC a different one and engage it this turn. Really, the wording clearly does not allow a DC to remain active past the end of the Paladin's turn unless the Paladin engages it that turn. This means the Paladin can't use it to try to pull an enemy off a friend... the Paladin has to go to it or throw something at it. And I'm cool with that... it makes the Paladin actively seek his foe, not the other way around. Too bad I didn't figure that out sooner... maybe the Pally would have spent more time in the front rank yesterday. [/QUOTE]
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