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Divine Challenge at the end of your turn
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<blockquote data-quote="mlund" data-source="post: 4387186" data-attributes="member: 50304"><p>From my own take on things, I see each use of a Power as independent of any other use of the Power except where explicitly specified.</p><p></p><p>In the case of Divine Challenge, the only place where there is any interconnection between the effects and criteria of Divine Challenge #1 (DC1) and Divine Challenge #2 (DC2) is here: "On your turn, you must engage the target you challenged or challenge a different target."</p><p></p><p>You must either engage the target of DC1 or use DC2. If you do neither of these, DC1 imposes the following consequence on you: "the marked condition ends and you can’t use divine challenge on your next turn.".</p><p></p><p>Meanwhile, DC2 has its own requirement of "On your turn, you must engage the target you challenged or challenge a different target." that just popped into being when you made the challenge. It's reference to "the target you challenged" is unique to DC2 and thus engaging the other target (of DC1) during your turn won't satisfy this requirement at all.</p><p></p><p>The issue as to whether removing the Divine Challenge's Marked status removes the looming Radiant Damage consequence is more debatable. The argument can be made that it falls under the "while the target is marked," that starts the paragraph. The argument can also be made that the effects are independent. </p><p></p><p>Regardless of that, the looming Radiant Damage only lasts until the <strong>start</strong> of your next turn and you can only use Divine Challenge once per turn, so there is never more than 1 target with the Radiant Damage hovering over him at any given time.</p><p></p><p>Personally, I find the idea that the Damage remains even while the target is under another ally's mark to be distasteful and I have a "as goes the mark, so goes the radiant damage," ruling in effect for my games.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 4387186, member: 50304"] From my own take on things, I see each use of a Power as independent of any other use of the Power except where explicitly specified. In the case of Divine Challenge, the only place where there is any interconnection between the effects and criteria of Divine Challenge #1 (DC1) and Divine Challenge #2 (DC2) is here: "On your turn, you must engage the target you challenged or challenge a different target." You must either engage the target of DC1 or use DC2. If you do neither of these, DC1 imposes the following consequence on you: "the marked condition ends and you can’t use divine challenge on your next turn.". Meanwhile, DC2 has its own requirement of "On your turn, you must engage the target you challenged or challenge a different target." that just popped into being when you made the challenge. It's reference to "the target you challenged" is unique to DC2 and thus engaging the other target (of DC1) during your turn won't satisfy this requirement at all. The issue as to whether removing the Divine Challenge's Marked status removes the looming Radiant Damage consequence is more debatable. The argument can be made that it falls under the "while the target is marked," that starts the paragraph. The argument can also be made that the effects are independent. Regardless of that, the looming Radiant Damage only lasts until the [B]start[/B] of your next turn and you can only use Divine Challenge once per turn, so there is never more than 1 target with the Radiant Damage hovering over him at any given time. Personally, I find the idea that the Damage remains even while the target is under another ally's mark to be distasteful and I have a "as goes the mark, so goes the radiant damage," ruling in effect for my games. - Marty Lund [/QUOTE]
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