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General Tabletop Discussion
*Pathfinder & Starfinder
Divine Challenge at the end of your turn
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<blockquote data-quote="mellack" data-source="post: 4391181" data-attributes="member: 72422"><p>If you allow DC to be set at the end of turn, you are giving Divine Challenge a big power boost. It can now put an opponent in a serious dilemma, where it has to either face an opportunity attack or take automatic divine damage.</p><p> </p><p>Take this example, Pal has used his move, and his standard action kills his orc. He then puts a DC with a minor action on the gnoll that is in melee with the rogue several spaces away. Now it is the gnolls turn. If he continues to fight the rogue, he takes damage, with is close to an attack damage for CHA paladins. If he moves to face the paladin, he has to take an opportunity attack by the rogue. </p><p> </p><p>Now you may consider this perfectly acceptable in your campaign, and I saw more power to ya. Just realize this makes DC a lot more controlling, not just a minor difference.</p></blockquote><p></p>
[QUOTE="mellack, post: 4391181, member: 72422"] If you allow DC to be set at the end of turn, you are giving Divine Challenge a big power boost. It can now put an opponent in a serious dilemma, where it has to either face an opportunity attack or take automatic divine damage. Take this example, Pal has used his move, and his standard action kills his orc. He then puts a DC with a minor action on the gnoll that is in melee with the rogue several spaces away. Now it is the gnolls turn. If he continues to fight the rogue, he takes damage, with is close to an attack damage for CHA paladins. If he moves to face the paladin, he has to take an opportunity attack by the rogue. Now you may consider this perfectly acceptable in your campaign, and I saw more power to ya. Just realize this makes DC a lot more controlling, not just a minor difference. [/QUOTE]
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Divine Challenge at the end of your turn
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