Hi Everybody! This will be my first post, though I have been lurking here for so long it hurts to think about it.
I have a question regarding the spell Divine Favor and the FRCS metamagic feat Persistent Spell. For those familiar with the feat, I was wondering what you think about this combo. I have a fairly long running campaign, with five 12th level PC's, and it is quite a powerful group. They are on the verge of being unbalanced, and the cleric player in the party (the only one) wants to be able to take persistent spell and use it with divine favor, among other spells.
I am worried that this may be too powerful a combination. At his current level, the cleric would gain a +4 luck bonus to attack and damage with weapons. Because luck bonuses are so rare, this is really a bonus that would stack with everything the character currently has, and potentially would ever have. Persistence would make the spell last all day, so he would cast in the morning and be a lucky fighting machine 'till next morning. I know that persistent spell adds four levels to the spell, but I am not sure that there are any 5th (or even 6th!) level spells that could cause as much of a problem as this one.
So, I am looking for advice on whether to allow it or not. The campaign is in a homebrew world, so I accept only PHB feats unless the players get special permission. I want to be able to run the campaign as I have been, with perhaps a few tweaks, and still have the characters balanced with one another. The cleric might become too strong with access to this feat, though, as he would likely use it, later, with divine power and righteous might.
Any advice would be appreciated, but please try to keep the "persistent spell is broken" rants to a minimum, and keep in mind that I do not want to spend all of my time trying to keep up with Cleric Lucky. Opinions?
I have a question regarding the spell Divine Favor and the FRCS metamagic feat Persistent Spell. For those familiar with the feat, I was wondering what you think about this combo. I have a fairly long running campaign, with five 12th level PC's, and it is quite a powerful group. They are on the verge of being unbalanced, and the cleric player in the party (the only one) wants to be able to take persistent spell and use it with divine favor, among other spells.
I am worried that this may be too powerful a combination. At his current level, the cleric would gain a +4 luck bonus to attack and damage with weapons. Because luck bonuses are so rare, this is really a bonus that would stack with everything the character currently has, and potentially would ever have. Persistence would make the spell last all day, so he would cast in the morning and be a lucky fighting machine 'till next morning. I know that persistent spell adds four levels to the spell, but I am not sure that there are any 5th (or even 6th!) level spells that could cause as much of a problem as this one.
So, I am looking for advice on whether to allow it or not. The campaign is in a homebrew world, so I accept only PHB feats unless the players get special permission. I want to be able to run the campaign as I have been, with perhaps a few tweaks, and still have the characters balanced with one another. The cleric might become too strong with access to this feat, though, as he would likely use it, later, with divine power and righteous might.
Any advice would be appreciated, but please try to keep the "persistent spell is broken" rants to a minimum, and keep in mind that I do not want to spend all of my time trying to keep up with Cleric Lucky. Opinions?