CapnZapp
Legend
(I haven't learnt the splatbooks by heart, so feel free to direct me elsewhere if this has come up before)
Lets's say one character performs a particularly pious act. Or, simply, that the party lacks a Paladin or a Cleric.
Whatever, I would be interested in your thoughts on how to best allow a character to take the Divinity Feat of his or her Patron?
(Now I'm talking about those Pelor's Radiance, Armor of Bahamut etc feats you normally need Channel Divinity to use)
Obviously there is the cost of taking the feat.
But what would be an appropriate usage limitation. These characters don't have Challenge Divinity, and more to the point, there aren't an opportunity cost of not being to use something else when you use your Divinity Feat.
What about either of these:
1) You must cross off one Encounter power when you use your Divinity Feat's power. That is, the Divinity Feat Power doesn't come with its own Encounter box on the character sheet - you need to fuel it with one of your normal Encounter powers instead.
2) You must cross off one use of a daily magic item when you use your Divinity Feat's power. You can use this power once an encounter, but you must sacrifice one magic item daily use each time.
3) Like 1, but using up Utility powers instead.
In the first case, my concern is that the feat won't be useful at low levels, if your normal encounter powers all look more attractive. At high levels, the cost becomes lower as you could always use a power that's trailing in level. What do you say?
In the second case, a level 1 character could effectively use his or her Divinity Feat once per milestone only (a "half encounter" power). But perhaps this is okay?
The third option I don't know about. Isn't this going to feel awfully expensive?
Any great ideas otherwise?
Lets's say one character performs a particularly pious act. Or, simply, that the party lacks a Paladin or a Cleric.
Whatever, I would be interested in your thoughts on how to best allow a character to take the Divinity Feat of his or her Patron?
(Now I'm talking about those Pelor's Radiance, Armor of Bahamut etc feats you normally need Channel Divinity to use)
Obviously there is the cost of taking the feat.
But what would be an appropriate usage limitation. These characters don't have Challenge Divinity, and more to the point, there aren't an opportunity cost of not being to use something else when you use your Divinity Feat.
What about either of these:
1) You must cross off one Encounter power when you use your Divinity Feat's power. That is, the Divinity Feat Power doesn't come with its own Encounter box on the character sheet - you need to fuel it with one of your normal Encounter powers instead.
2) You must cross off one use of a daily magic item when you use your Divinity Feat's power. You can use this power once an encounter, but you must sacrifice one magic item daily use each time.
3) Like 1, but using up Utility powers instead.
In the first case, my concern is that the feat won't be useful at low levels, if your normal encounter powers all look more attractive. At high levels, the cost becomes lower as you could always use a power that's trailing in level. What do you say?
In the second case, a level 1 character could effectively use his or her Divinity Feat once per milestone only (a "half encounter" power). But perhaps this is okay?
The third option I don't know about. Isn't this going to feel awfully expensive?
Any great ideas otherwise?
