So, there are an ever-escalating amount of arcane implements. After 3 books with arcane classes, we have the following implements granted as class features:
- Daggers
- Light and Heavy Blades
- Rods
- Orbs
- Staffs
- Tomes
- Wands
Whereas divine characters have:
- Holy symbols
- Rods
- Staffs
...of which two were introduced in PHB 2.
The way arcane classes play with implements, and use different implements to evoke different effects, is really cool to me. Why not expand divine implements in the same way?
I could see 'holy symbol' being broken down into some subcategories:
- Amulets (hamsas, crosses, non-functional jewelry-type objects)
- Consecrated tools
- Holy weapons
- Scriptures (holy texts)
- etc.
Why the difference in approaches? Brainstorm variant effects for different holy symbol types, maybe? I presume that the 'worn' holy symbol is of the amulet type.
- Daggers
- Light and Heavy Blades
- Rods
- Orbs
- Staffs
- Tomes
- Wands
Whereas divine characters have:
- Holy symbols
- Rods
- Staffs
...of which two were introduced in PHB 2.
The way arcane classes play with implements, and use different implements to evoke different effects, is really cool to me. Why not expand divine implements in the same way?
I could see 'holy symbol' being broken down into some subcategories:
- Amulets (hamsas, crosses, non-functional jewelry-type objects)
- Consecrated tools
- Holy weapons
- Scriptures (holy texts)
- etc.
Why the difference in approaches? Brainstorm variant effects for different holy symbol types, maybe? I presume that the 'worn' holy symbol is of the amulet type.