Divine Intervention

So the gods in the FR have to hire a bookkeeper now?

In games I've played in there were sometimes divine interventions, but not because of donations to a church, but because of roleplaying - and probably because we were in over our heads ;) - I prefer it that way.

This "rule" can go to the carbage can IMHO.
 

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I use a nice simple system myself, everyone has a 10% chance of getting some Divine intervention.

Used in times of dire need, or when all else fails i the GM roll the % if i get 10% or less they get some mircale, be it a bonus, a flash of insight, someone raised from the dead whatever... as appropriate to the god, and the situation and so forth.

Each success with divine intervention reduces the % chance of it succeeding next time by 1% to a minimum of 1% as gods become less likely to help those who call on them too much.

Nice simple, no hefty bonus for pocket change, etc... etc...
 



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