rushlight said:
I am curious, do you DM a game?
I sure do. There goes that theory...
rushlight said:
I ask because a player usually doesn't see the game from all sides - just from behind his character sheet. He doesn't realize that if a new, more powerful book is brought in for the PCs, then the DM either has to accept that the PCs are more powerful than all the NPCs and whatnot previously prepared, or the DM must go back and rework all of those NPCs and whatnot to account for the new powerlevel of the PCs.
First off, the new books are not "more powerful". There's some crazy stuff in all of them, but it's always an option to use them. You seem like you have this mindset that if you allow even one thing from a book, you are forced to throw the doors and allow
everything in that book as well. I have a very watchful eye for balance issues, because I want everyone playing a game I run to enjoy it and not be outshined by others (that's why I tone down 3.5 dwarves, clerics, and druids; I don't believe in juicing things up just so more people play them). Therefore, I will allow balanced material from virtually any source.
I'm also not sure when I gave off this "I need new toys" aura, but it's pretty annoying that I'm lumped with that group because I think it's fair to consider new feats and "
toys" on a case-by-case basis.
rushlight said:
That's alot of work for someone with a rich and detailed world.
Come on. I'm sure one of your cleric PCs taking Augment Healing or maybe Reach Spell is going to cause you to rework every NPC in your 'rich and detailed world'. That's just silly. These feats I mentioned are not "ratcheting up the power levels" as you put it. It's just another (balanced) option to use, and if a player wants to use a balanced option, why restrict it? If someone wants to use something non-core in my game, I look at it, and if it raises my eyebrows I check it out on some message boards for discussions (very much like this one right here, as a matter of fact), and reserve the right to yank the
toy in question if it causes problems. Before the WotC errata on Divine Metamagic it was right out the window in any game I ran. There is NO WAY you could have convinced me that the feat was balanced, but I'd still allow other feats from this book. I'm just not convinced by your anti-wotc sentiments.
I fully agree with you that Divine Metamagic is just not feasible. It's a cool idea, really, but it is not balanced, even with the errata. If it was printed as it was errata'd I may have playtested it, who knows. Here's what's really funny to me, though: not everything in the core is balanced. Druids get Flame Strike at level 7. That is CRAZINESS. In fact, most metamagic imbalances are caused by spells that are just too freaking powerful for their level, such as magic missile, flame strike, etc.
So there you are. I guess my point is that while I agree that DMM is not balanced properly, throwing out entire books because you don't like 2 or 3 things in them is very silly when the core rules are not in perfect balance themselves.