eamon
Explorer
If your DM allows nightsticks, indeed. I don't allow them in this fashion. In that case, you really need a high CHA and a good deal of extra turnings for some of the more expensive feats.Kat' said:The Sudden xxx are usable only 1/day. DMM is usable as long as you have turning attempts. Meaning depending on the cost of the DMM and your number of Turning Attempts, you have to carefully balance both. Anyhow, a cleric going DMM usually throws in high Cha, Extra Turning and a Nightstick, meaning at least 10 Turn attempts a day, enough for twice DMM: Quicken. In general, with 10 Turning attempts you can use each day 5x DMM: +1 feat, or 3x DMM: +2 feat, or 2x DMM: +3 or +4 feat. Beats Sudden XXX IMO.
In any case, I'm not a huge fan of divine meta-magic. It tend's to be very limiting, since if you want it to work, you really need to spend a lot of feats, which a cleric just doesn't have (and in any case, there are many nice cleric feats), or you end up allowing items which allow it to function (such as nightsticks) - but then it quickly grows completely out of hand.
Combined with persist spell it's OK, but it does make you very vulnerable to dispel magic.
So given the complexity, it turns into an extremely character defining feat, and it's easy to mis-balance. But if you're going to take it and run with it, then indeed, persistant spells and nightsticks are the way to go. I think there's a domain which grant's extend spell somewhere, which would be very nice to have.
But the OP is a DM, and probably should decide on a character-defining aspect like this - he'd pretty much need to reengineer the entire character to get this to work well. Further, a player that doesn't optimize well is likely to be overwhelmed by DMM. Finally, you really don't want to open the can of worms that are night-sticks, especially if the rest of the party do optimize...