D&D 3E/3.5 Divine might. (3.5)

Alexander123

First Post
There is feat in the FR supplement Faiths and Pantheons called Divine Might.

It allows you to spend a turn undead attempt to add your charisma modifier to your damage for a number of rounds equal to your charisma modifer. I thought that with some charisma boosting this feat could be really powerful. Now it's not as powerful as say DMM but as I don't have CC I've decided to choose this feat. What I want to know is how good do you think this feat is? Is it worth taking or should I take some other feat for my cleric.
 

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