FreeTheSlaves said:
I have to say Mr Gnome that I could not accept that official FAQ because it makes divine might better than weapon specialization. Thank you for the swift reply however. Frankly I no longer accept WotC as gospel, better to take issues to forums.
It appears that to balance the 'not an action' status, I should make it last for a solitary but full round?
I strongly disagree with this statement. DM is NOT more powerful than Weapon Specialization. If anything it is roughly equivalent in balance if not a little weaker, as DM is finite while Specialization is indefinate.
Lets Compare: 4th level Figter vs a 4th level Cleric.
4th Level Fighter requires Weapon Focus to take Weapon Specialization, gaining a +2 Damage to EVERY hit (attack +8, assuming a 16 STR).
4th Level Cleric requires a Charisma 13+, Strength 13+ and Power Attack, and the ability to Turn. Lets assume a Charisma 16 (+3), even say that with their other 2 feats by 4th level (assuming human) they took Extra Turning. (This is a rather ludicrous example.) So now the Cleric can use DM 14 times per day for 3 rounds each at +3 damage to each hit (+6, assuming a 16 Strength).
A more reslistic example is: 4th Level Cleric - Lets assume a Charisma 16 (+3). They would get to use DM 6 times per day for 3 rounds each at +3 damage to each hit (+6, assuming a 16 Strength).
Most encounters lasts 5-10 rounds (30 seconds to a minute).
The Cleric with Extra Turning is done with DM after roughly 4-6 encounters, while the Cleric with only 6 uses is done in roughly 2-3 encounters. The cleric will also not hit as often in those 3 rounds as the fighter.
The Fighter never runs out of Specialization useage.
As for the "action" involved. Specialization does not require an action to utilize either. I think DM is a well balanced feat as is.