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<blockquote data-quote="Mistah J" data-source="post: 5333401" data-attributes="member: 29527"><p>Hey all, </p><p></p><p>Here is the scenario:</p><p></p><p>A party is travelling through a dungeon. In the 5th room, they come across a statue holding a goblet. There is a small rhyming riddle inscription that suggests if they put water into the goblet, the statue will produce some gold and if they put wine into the goblet, it will produce the key they need to continue into the next room.</p><p></p><p>The 1st party member tests this by putting water in the cup and gets some gold. They immediately try again but nothing happens. The 2nd party member tries with water and gets gold but again, nothing happens when they try again. </p><p></p><p>Correctly surmising that it only works once per person, the 3rd party member pours in wine to get the key and the remaining party members each pour in water to get more gold.</p><p></p><p>Later on, in Room 16 of this dungeon, they come across a locked chest that is inscribed with a continuation of the above rhyming riddle. This part suggests that if they pour something magical into the goblet (ie a potion) the statue will produce the key they need for the chest.</p><p></p><p>Note 1: The chest contains nothing that is crucial for the party to complete their current adventure/quest. It is only filled with bonus treasures.</p><p>Note 2: Although the chest is trapped, the party can attempt to open it another way such as picking the lock or breaking it open.</p><p></p><p>Question: Is it fair for the DM to rule that since the goblet only works once per person and all party members used it, they cannot get the key from the statue? Or do you think that it is unreasonable to expect that level of foresight from the party and the DM should rule that the potion in the goblet is an exception - allowing it to work.</p><p></p><p>Thanks for your insight.</p></blockquote><p></p>
[QUOTE="Mistah J, post: 5333401, member: 29527"] Hey all, Here is the scenario: A party is travelling through a dungeon. In the 5th room, they come across a statue holding a goblet. There is a small rhyming riddle inscription that suggests if they put water into the goblet, the statue will produce some gold and if they put wine into the goblet, it will produce the key they need to continue into the next room. The 1st party member tests this by putting water in the cup and gets some gold. They immediately try again but nothing happens. The 2nd party member tries with water and gets gold but again, nothing happens when they try again. Correctly surmising that it only works once per person, the 3rd party member pours in wine to get the key and the remaining party members each pour in water to get more gold. Later on, in Room 16 of this dungeon, they come across a locked chest that is inscribed with a continuation of the above rhyming riddle. This part suggests that if they pour something magical into the goblet (ie a potion) the statue will produce the key they need for the chest. Note 1: The chest contains nothing that is crucial for the party to complete their current adventure/quest. It is only filled with bonus treasures. Note 2: Although the chest is trapped, the party can attempt to open it another way such as picking the lock or breaking it open. Question: Is it fair for the DM to rule that since the goblet only works once per person and all party members used it, they cannot get the key from the statue? Or do you think that it is unreasonable to expect that level of foresight from the party and the DM should rule that the potion in the goblet is an exception - allowing it to work. Thanks for your insight. [/QUOTE]
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