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DM advice needed: Resolving a tricky plot thread.
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<blockquote data-quote="CleverNickName" data-source="post: 7938608" data-attributes="member: 50987"><p>This issue must come up a lot with warlocks...my wife was dealing with something very similar to this in her campaign last year. Long story short, a player wanted to start out as a warlock of Orcus, but he eventually wanted to break that pact and become a cleric of Ehlonna. Which is fine, but he wanted to also retain all of the warlock powers he had been given. This whole "breaking the pact" arc was very important to him; he wanted his character to be a reformed demon-worshipper who saw the light. A preacher who still smells of brimstone, if you will.</p><p></p><p>To his credit, he discussed all of this with his DM beforehand, and she was able to fill him in on everything before he rolled up the character. She said that yes, he could break the pact with his patron, but there would be consequences: specifically the loss of his warlock invocations and spell slots. To get them back, he would need to find and form a pact with a new patron, because that's how warlocks and pacts worked in her game.</p><p></p><p>She was obviously setting him up for a story arc where he would have to petition a Celestial or an Archfey to "buy out" his contract with Orcus, but he wasn't interested in that kind of dynamic. I think that in his mind, those warlock powers were "earned" though years of service and Orcus shouldn't be able to revoke them. And in <em>her</em> mind, warlocks never have power of their own; they can only beg, borrow, or steal it from another being until their contract runs out.</p><p></p><p>I'm not sure which was the "right" way. They couldn't come to an agreement, so he ended up playing a different character altogether.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7938608, member: 50987"] This issue must come up a lot with warlocks...my wife was dealing with something very similar to this in her campaign last year. Long story short, a player wanted to start out as a warlock of Orcus, but he eventually wanted to break that pact and become a cleric of Ehlonna. Which is fine, but he wanted to also retain all of the warlock powers he had been given. This whole "breaking the pact" arc was very important to him; he wanted his character to be a reformed demon-worshipper who saw the light. A preacher who still smells of brimstone, if you will. To his credit, he discussed all of this with his DM beforehand, and she was able to fill him in on everything before he rolled up the character. She said that yes, he could break the pact with his patron, but there would be consequences: specifically the loss of his warlock invocations and spell slots. To get them back, he would need to find and form a pact with a new patron, because that's how warlocks and pacts worked in her game. She was obviously setting him up for a story arc where he would have to petition a Celestial or an Archfey to "buy out" his contract with Orcus, but he wasn't interested in that kind of dynamic. I think that in his mind, those warlock powers were "earned" though years of service and Orcus shouldn't be able to revoke them. And in [I]her[/I] mind, warlocks never have power of their own; they can only beg, borrow, or steal it from another being until their contract runs out. I'm not sure which was the "right" way. They couldn't come to an agreement, so he ended up playing a different character altogether. [/QUOTE]
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