Sanzuo
First Post
I'm looking for some DMing advice. If you're one of my players then get out.
I'm starting a new campaign that I'm psyched about and have been working on all week. Our last game was just a combat-laden dungeon crawl just to get everyone accustomed to the game mechanics. The players made the perfect group; Dragonborn Paladin, Halfing Rogue, Human Cleric and Eladrin Wizard. They were able to easily handle encounters that were +2/+3 levels higher than them.
The group they've made for this new game is pretty different, they've got 1 leader (cleric) and 3 strikers; ranger, rogue and a warlock. I'm not planning on this new campaign to be nearly the fight-fest that the last game was, but I still want some dramatic and harrowing encounters at appropriate moments.
I was brainstorming some encounters and it occurs to me that this group may not be as survivable as the last one. So when looking at my encounters I am wondering in what ways this group will be different and how I should tailor the fights. It seems to me that they'll be especially good at dropping single, tough targets than many weak ones. I also like to come up with special "rules" and scenarios in my encounters to make them slightly more dangerous/exciting. I hate killing characters but I love to watch them sweat.
Can anyone tell me what I can expect out of this kind of party? There will be plenty of roleplaying, but I don't want to wipe the party in the first fight. Or maybe my fears are unfounded and they'll steamroll my encounters as usual.
I'm starting a new campaign that I'm psyched about and have been working on all week. Our last game was just a combat-laden dungeon crawl just to get everyone accustomed to the game mechanics. The players made the perfect group; Dragonborn Paladin, Halfing Rogue, Human Cleric and Eladrin Wizard. They were able to easily handle encounters that were +2/+3 levels higher than them.
The group they've made for this new game is pretty different, they've got 1 leader (cleric) and 3 strikers; ranger, rogue and a warlock. I'm not planning on this new campaign to be nearly the fight-fest that the last game was, but I still want some dramatic and harrowing encounters at appropriate moments.
I was brainstorming some encounters and it occurs to me that this group may not be as survivable as the last one. So when looking at my encounters I am wondering in what ways this group will be different and how I should tailor the fights. It seems to me that they'll be especially good at dropping single, tough targets than many weak ones. I also like to come up with special "rules" and scenarios in my encounters to make them slightly more dangerous/exciting. I hate killing characters but I love to watch them sweat.
Can anyone tell me what I can expect out of this kind of party? There will be plenty of roleplaying, but I don't want to wipe the party in the first fight. Or maybe my fears are unfounded and they'll steamroll my encounters as usual.